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The Ghosts of Misery Mire - A Link to the Past Mystery

282K views · Aug 12, 2024 · Gaming

Comments · 747

  • @nodrance · 2 years ago

    So the conclusion here is basically "they misplaced an enemy that just so happened to be the jankiest enemy in the game, and everything else is working as intended"

    1.8K

  • @nicholasharvey1232 · 2 years ago

    I&apos;m honored to have been part of this investigation all those years ago and have my name mentioned at <a href="https://www.youtube.com/watch?v=wadeIUdtiOY&amp;t=294">4:54</a>.

    337

  • @sa3270 · 2 years ago

    Misery Mire sounds like an alter ego of Monster Maze.

    637

  • @kakarikokage2514 · 2 years ago

    Link- &quot;Well, uncle, you came back from the dead, so...&quot;

    457

  • @CZsWorld · 2 years ago

    The fact that you reverse engineered a glitch is insane. I love how in the 90s stuff like this just became a mystery, as if there was some in game secret people had yet to figure out. Whereas today it would probably just get patched. <br><br>Like the Mew under the truck, It seems like one of those things that was more fun before the internet.

    401

  • @dirtsgamecafe3937 · 2 years ago

    Man, these last few uploads are the exact kind of thing that got me in to Zelda lore in the first place. Little tidbits that have way more detail behind them than you&apos;d expect. Thanks for the entertainment and the nostalgia, my man.

    246

  • @WNBunker · 2 years ago

    I have been playing A Link to the Past literally since the day it was released. &nbsp;It is my favorite of all the Zelda games. &nbsp;But this is the first time I&apos;ve heard about &quot;The Ghosts&quot;. &nbsp; And being a computer programmer old enough to have written in Assembly, the explanation was totally fascinating as well. &nbsp; Excellent video! &nbsp;Keep up the great work.

    243

  • @spirit5923 · 2 years ago

    As a developer I&apos;m always fascinated by the inner workings of games and code in general and it&apos;s so cool that you broke it down.

    22

  • @acoupleofschoes · 2 years ago

    My guess is &quot;Ancilla&quot; is short for ancillary (an-sill-ary). Meaning subordinate, secondary, subsidiary, auxiliary, etc. It&apos;s a secondary state value that&apos;s tied to the time and/or the AI state, and used to determine vulnerability.

    255

  • @Romalac · 2 years ago

    I legit never even knew these &quot;ghosts&quot; were a thing, somehow more than two decades went by without me stumbling on <i>anything</i> talking about them. Cheers for the info, and for going so ham on investigating them!

    76

  • @MenoftheShepard · 2 years ago

    Dude the devil swamp part just cracked me up “what the hell?” Hahah

    293

  • @devonm042690 · 2 years ago

    It was probably planned for the Ku to have a walking variant, but for whatever reason it didn&apos;t happen. &nbsp;After all, they exist in A Link Between Worlds.

    64

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