How Link to the Past Redefined Zelda
503K views · Sep 12, 2019 · Gaming
Comments · 1.3K
@JustinTheClaw · 6 years ago
Fun fact: if you DON’T collect the lantern in Link’s house, it appears in the treasure chest under the castle after you get the sword and shield. If you miss it THERE, it appears in the chest beside Zelda!
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@KrisFrederick2001 · 6 years ago
I remember getting the Super Nintendo and this game for Christmas 1992. I can't explain how excited I was that morning, the intro with the thunderstorm is also still one of my favorite parts. There's far too much to be said about this game.
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@kelliemariemarshall · 5 years ago
38 year old man from liverpool and this video has brought a lot of memories flooding back! Good times were had by all!
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@ThreeMusketeersGaming69 · 5 years ago
That moment when you "beat the game" and get teleported to the top of a <b>GIANT PYRAMID</b>
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@thepotatozombie9402 · 5 years ago
The ice palace doesn't require excessive use of magic. Only the enemies that spawn from the walls need it. The skating penguins go down with one hit from the hookshot.
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@Edu_Gamer-cu8tx · 6 years ago
So<br>You're telling me<br>You play through this without halving your magic consumption?
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@56brandonray · 7 years ago
Did you know by using the magic powder on the anti fairies that are bouncing around the walls you turn it into a fairy? Just a good way to keep your health up in the ice palace, I know it gets tedious with all the looping around
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@RurouniZel · 6 years ago
I've always felt that the whole idea of the Dark World was essentially an evolution of the "2nd Quest" from the 1st game, except rather than being a completely separate mode unlocked once it's completed; it's integrated directly into the main playthrough. While the execution is obviously quite different, the core idea is the same; take the "same" overworld but alter everything about it from the enemies you encounter, to the location of the game's secrets, to the locations of the dungeons. The main difference is how they tie the first and second quests together so that the player is alternating between the two at the same time. It's kind of brilliant in that respect.
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@RainbowMan9407 · 2 years ago (edited)
A Link to the Past has quite possibly my favorite opening in the series. The main thing that I appreciate about this game (outside of it influencing EVERY following Zelda game) is how quickly it gets going. It's a game that I constantly enjoy while playing, even if it doesn't stick out in my mind as much as its follow ups.<br>Also, it's absolutely mind blowing that I was quickly able to get into a game from 1991. The only reason this game has aged is because of it serving as a template for the rest of the series.
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@illumuria · 6 years ago
<a href="https://www.youtube.com/watch?v=yBCvUZHWMIs&t=142">2:22</a> Koji Kondo actually had access to EXACTLY eight sounds, or channels of sound, for the SNES. That <i>is</i> an upgrade over the NES, which could only play five channels of sound at once, and in a very restrictive manner where certain channels were restricted to certain kinds of sound waves.
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@drfoto2673 · 6 years ago
I never understood why so many people have problems with the Ice Palace, it's honestly one of my absolute favorite dungeons and one of the only ones that feel close to an actual maze.<br><br><br>Also, assuming it is your footage you are showing your approach to the ice palace is not very good. The ether and bombos medallions make quick work of most enemies in the rooms, and in some of the early rooms you can one hit kill the enemies with the hookshot easily. That will teach you that the enemies drop magic potions often which also means you can use magic frequently.<br><br><br>With that all that's left is traversal which is a matter of planning and timing which most rooms allow you to do.
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@lvdkk · 6 years ago
a link to the past has been my favorite game ever since I first played it in the early 90s. it aged extremely well and it still looks very well designed, even after almost 30 years.<br>but you know the best part? the communities. if you get into speedrunning it, it's pretty fun: learning new stuff and optimal routes, racing etc. and if speedrunning is not your thing or you got bored of it, there's the randomizer that makes it a completely new game every time.<br>a link to the past is not only really fun, but it also has a great(even if it's pretty niche) community.
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