Ads skipped

How we would approach gamedev (if we had to start over)

18K views · Jan 13, 2026 · Gaming

Comments · 99

  • @ZoosheeStudio · 8 months ago

    <a href="https://www.youtube.com/watch?v=s7VALk6ca9I&amp;t=1225">20:25</a> Meekly Weetings😂

    37

  • @thecartooneer · 8 months ago

    Meekly weedings are really important for a team :)

    44

  • @turtle_co_games · 8 months ago

    <a href="https://www.youtube.com/watch?v=s7VALk6ca9I&amp;t=930">15:30</a> - Thomas is right about this. Having multiple hobbies and experiences allows you to get new ideas in the things you care about much more efficiently. It let&apos;s you look at your work in fresh eyes a lot easier.

    10

  • @honaleri · 8 months ago (edited)

    Songs of Nevermade. <br>lol. I love your humor.<br><br>I think you&apos;ve grown so much as a studio. Proud of you guys.

    10

  • @NakedApeGaming · 8 months ago

    This is the kind of content I love from BiteMe Games

    12

  • @zeroscale-f2m · 8 months ago

    The last tip is really good. I wonder how and what kind of person I would want to help me with a game, and I see that it&apos;s best to find someone who can give me complete solutions to problems I already have. I&apos;m an artist, and an assistant in that area would be good, but since I know I would spend a lot of time teaching and checking that someone else&apos;s style is consistent, it&apos;s better to look for someone who is better than me at something I already do and leave all that part to him.

    22

  • @richardbloemenkamp8532 · 8 months ago

    If I&apos;m honest, I value the Youtube channel more than the games. I find it great to see people in their twenties setting up a company especially in a creative sector and having ambition. I remember following Blender Guru (Andrew Price) back in the days when he was making a name for himself.

    4

  • @zeshanmomin9678 · 8 months ago

    Good job guys, hoping to hear of some success from you soon with projects in the pipeline.

    23

  • @drewdowsett · 8 months ago

    Good to hear you&apos;re still going hard! Good luck for 2026.<br>My biggest regret is not bringing in a game designer earlier. &quot;I know what people want!&quot;, sudden realisation that I don&apos;t even know what I want, let alone other people.

    8

  • @tjmixmasta · 8 months ago (edited)

    <a href="https://www.youtube.com/watch?v=s7VALk6ca9I&amp;t=232">3:52</a> The &quot;Songs of Nevermade&quot; joke caught me by surprise; i appreciate the humor. 😁 I feel like that game would be cool to revisit with another art pass; I always thought it had potential personally

    6

  • @AdamW00 · 8 months ago

    Love me a Thomas and Marnus video 😊

    5

  • @zarandor2012 · 8 months ago (edited)

    The age of reason! I love it! Work as a real team, yes! and not as individual. And what you do: see what went wrong to build an efficient production pipeline is key! Bravo!

    11

Up next

LIVE

7 Gamedev Time Wastes

BiteMe Games · 31K views

LIVE

If You're Making Your First Game, LISTEN To This 20 Year Veteran...

Thomas Brush · 71K views

LIVE

How NOT to Make a Generic Indie Game in 2026

RookieDev · 23K views

LIVE

Why making games is so hard

BiteMe Games · 11K views

LIVE

After Analyzing Games for 10,000 Hours, We Finally Found the Formula for Fun

Patrick Rose · 6K views

LIVE

How I would approach gamedev (if I had to start over)

BiteMe Games · 146K views

LIVE

Why Your First Game "Failing" is Actually Part of the Plan

BiteMe Games and GoragarX · 10K views

LIVE

The Secret to GOOD Game Ideas 💡 [Practical Ideation Methods Explained]

Indie Game Clinic · 91K views

LIVE

Gyms, Zoos, and Museums: Your documentation should be in-game

Robin-Yann Storm · 129K views

LIVE

Don't be short-sighted as an indie gamedev

BiteMe Games · 9.1K views

LIVE

The Best Scrabble Player is GENUINELY insane

s0ngbird · 12M views

LIVE

How our game studio performed in 2025

BiteMe Games · 14K views

LIVE

Game Production Stages

Timothy Cain · 33K views

LIVE

Ultimate gamedev funding tierlist

BiteMe Games · 52K views

LIVE

Gameplay Loops Are Out, Chains Are In

Indie Game Clinic · 145K views

LIVE

Your games aren't good enough

BiteMe Games · 26K views

LIVE

Our game studio needed 1534 days to become profitable, here's how I'd do it 5x faster

BiteMe Games · 17K views

LIVE

We didn't expect to get this far...

BiteMe Games · 7.7K views

LIVE

The problem with gamedev advice

BiteMe Games · 8.9K views

LIVE

Tierlisting the BEST FEATURES for your game

BiteMe Games · 105K views

LIVE

10 Game Design Mistakes That Hurt My Indie Game

Tim Ruswick · 111K views

LIVE

The basics of marketing your indie game

BiteMe Games · 14K views

LIVE

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

Thomas Brush · 207K views

LIVE

Tierlisting the best genres for small scoped games

BiteMe Games · 35K views

LIVE

How To Make A Game Alone

Dog's Dream · 517K views

LIVE

Indie Game Genres & Subtractive Design

Indie Game Clinic · 176K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.