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Your games aren't good enough

26K views · Mar 4, 2025 · Gaming

Comments · 277

  • @lildgamedev6885 · 1 year ago

    “You dont need to be exceptional, you need to be above average. The good news is most of you are pulling the average way down” 😂😂😂 I died.

    295

  • @DOSRetroGamer · 1 year ago

    We should all ask ourselves the question &quot;would <b>I</b> pay for this game?&quot; and answer it honestly.

    147

  • @piterpunx · 1 year ago

    I learned a very important lesson: what you already know how to do takes 3 times the time you think, what you don&apos;t know takes 10 times the time. Make a simple well polished game. Whatever you have in mind Is way more complex to achieve than you could ever expect.

    24

  • @suspecm6316 · 1 year ago

    Over the course of the development of my &quot;1 month long project&quot; yaal got from &quot;shove out as many small games as possible&quot; to &quot;please for the love of god make quality games&quot;.

    61

  • @GitMike · 1 year ago

    Great hot take! needed to be said honestly.

    15

  • @MRCelSynap · 1 year ago

    The reason the slop is getting worse is the general advice that you will find online is people telling new devs &quot;just get something up&quot; as it will be more valuable for them than anything else to learn what it takes to release, what does and doesn&apos;t work etc... I&apos;m not surprised, honestly most of them just have to start somewhere...<br><br>With all the new tools, more people feel they have a chance, and the world economy tanking is a great opportunity for people to finally follow that career they always dreamed but never pursued

    5

  • @Nobody6146 · 1 year ago

    I love this because in the creative field, we’ve gotten away from the term “indie” being a professional without a large backing to mean any individual who does a thing mostly by themselves. We used to have “home brewers” in the games space and “garage band” in the music space. <br><br>A dude in his basement making $100 off a half baked game idea is not the same as an individual with a sustainable business or investment backing. <br><br>Somehow we know to not call a handy man for the job of a contractor but creatives think a passion with no fruit is a career.

    6

  • @BittermanAndy · 1 year ago

    I feel like &quot;don&apos;t release slop&quot; shouldn&apos;t be a controversial statement. Is it? Really?

    158

  • @mandisaw · 1 year ago

    Marnix woke up &amp; chose violence 😂 The worst indie game myth is that your first game will be your best &amp; only success. [Spoiler: It won&apos;t.] That&apos;s why ppl rush it, and fail to self-assess honestly. Devs need to get comfortable critiquing each others&apos; work, including artists &amp; biz-dev opinions - Next Fest (or launch!) should not be the first time ppl give feedback.<br><br>Also, it should be good news that devs don&apos;t need millions of dollars, secret connections, or a huge social following to find an audience. PC games are still pretty accessible in that respect. And console dev is the most egalitarian it&apos;s ever been. But it still takes skills, time, experience, and some money, and I think ppl don&apos;t want to accept that.

    20

  • @zigaudrey · 1 year ago

    The game shouldn&apos;t forget it is a game. Not a commercial product (for a mark or an influencer), not a machinima tool.<br><a href="https://www.youtube.com/watch?v=QJTT6VX5fl0&amp;t=422">7:02</a> That what a Demo should be! A Demonstration of the full game!

    4

  • @ristok4494 · 1 year ago

    Thank you! And thank you for having no background music!

    4

  • @thetra00 · 1 year ago

    I love the &quot;rant&quot; its so true and feels very honest! Thanks for the call out!

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