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The problem with gamedev advice

9K views · Apr 7, 2026 · Gaming

Comments · 44

  • @LighthoofDryden · 5 months ago

    There’s no correct way to make a game<br><br>Every way is its own special disaster ❤

    61

  • @MetalandPugs · 5 months ago

    You know what, there is some real evolution of the advice on the channel. This was a good video

    15

  • @PamelaRuddyUKart · 5 months ago

    I was listening to a podcast (non game dev related I think, sorry I can&apos;t remember which one) in the past week or so where they were talking about how there is usually more than one way to be successful even at the very top. E.g. Stephen King writes his books without pre planning them out finding the story as he goes, whilst JK Rowling meticulously plotted Harry Potter out in tables/spreadsheets. One of the top tennis players keeps to an ultra healthy diet especially when competing whilst another revels in treats during a tournament. <br><br>There isn&apos;t necessarily a one true way of game development (or anything else) different people who are further up the path they have walked can guide us newer folks on by telling us how they have found the path, but as you said it will depend a lot upon the kind of games and individual would be good at making and their current skill level on that journey and we have to figure out which route we&apos;re going to take ourselves when the conditions may have changed since you passed this way or we may have access to different skills or resources.

    6

  • @WanderersTip · 5 months ago

    I have a problem of following all the advice. Now my hand is burned on the hot stove. Thank you dude

    2

  • @veryfatcatandfriends · 5 months ago

    Yes Marnix, you are one of those very nice people ✨️💖😂

    8

  • @daveyboon9433 · 5 months ago

    I&apos;ve finished about 20 pixel art games but never &nbsp;released any of them. Been doing this for about 15 years. Gamemaker.

    2

  • @stareadev · 5 months ago

    The thing about the incremental genre is that it has so much potential imho: it has a very active community, and the genre itself is more &apos;open&apos; to iteration, allowing for many different styles of gameplay. If you play 10 different incremental games, there’s a good chance they’ll all feel unique. Meanwhile if you play 10 Vampire Survivors clones or 10 &apos;X Activity Simulator&apos; games, they often feel quite similar. That&apos;s why I at least believe the incremental genre could remain hot for a little longer. Good vid!

    6

  • @ramoncf7 · 5 months ago

    Great video, best advice is the one that works for you and there is a filtering process to know which advice to follow.

  • @seekyunbounded9273 · 5 months ago

    u know it would help if ppl in general stopped talking about subjective things like its objective

    11

  • @seamusoblainn · 5 months ago

    Hyped, baby 🤩

    2

  • @cakehug · 5 months ago

    great advice in my opinion

    3

  • @bartolomey_wong_3rd · 5 months ago

    Best piece of advice. Thank you!

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