The Secret to GOOD Game Ideas 💡 [Practical Ideation Methods Explained]
91K views · Aug 14, 2024 · Gaming
Comments · 155
@IndieGameClinic · 1 day ago · pinned
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@yizhizhu5154 · 2 months ago
A babysitting theme made into a rage game sounds like a pretty promising plan.
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@ardidsonriente2223 · 4 months ago
My favorite ideation method is to play or watch something, and then take a note whenever something happens that "should have been better this other way". <br><br>This feeling usually can spawn an interesting idea you can explore and develop. Notice I said "interesting", it can also be a really bad idea, but it is worth paying attention to them anyway.<br><br>I think we can call it the "I'd win against [famous and respected creator]" approach.
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@AlbertSäfström · 11 months ago
I really like when teams focus on their strengths. The original team that made Deep Rock Galactic had 4 programmers and one artist, so they chose a simple art style and made a game reliant on heavy procedural generation. It’s much easier to fit an idea to your strengths than it is to recruit a team to fit an idea.
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@MarioCola · 2 years ago
We have to support this channel at all costs
177
@A_goofy_Skya · 11 months ago
I love how there's little to no music. It's so much more relaxing, and I can actually feel my brain absorb the information better.
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@GermyJer · 2 years ago
This should be required viewing for all aspiring game devs
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@gameboycolor47 · 4 months ago
The "build for a player moment." At first felt kinda unimportant than I started thinking "what are my moments?" And realized I DO have those moments and get it now lol
3
@hyperventalated · 6 months ago
You brought up Werewolf in relation to Among Us, but I also thought of the online game Town of Salem. Ive always found that game super interesting because it is practically just Werewolf, except it takes advantage of its existence as a video game by adding rules and complexities that would be way too much to remember or handle if it was played in-person. I figured it was worth mentioning because it's a great example of a game doing something that is not exactly "original" but takes advantage of its own medium in a very direct and tangible way so as to be notable anyways.
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@MetalandPugs · 4 days ago
I've been trying to come up with a small game. The problem is once you come up with ideas, there is sometimes this hidden scope that you don't see. Once you start working on the project it grows exponentially bigger immediately before you know it.
@Mako-Joseph-Bryant · 1 year ago
I'm a comp. sci./game design student and this content is gold.
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@60b1in · 2 years ago
I realize I did almost all of these here and there on an intuitive level. But it is always good to have these tools enumerated and using them consciously. 🙂
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