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The Secret to GOOD Game Ideas 💡 [Practical Ideation Methods Explained]

91K views · Aug 14, 2024 · Gaming

Comments · 155

  • @IndieGameClinic · 1 day ago · pinned

    Thanks for watching! You can support us and get a bonus content over at <a href="http://patreon.com/indiegameclinic">http://patreon.com/indiegameclinic</a>. 🚑 <br> <br>Or find us at <a href="https://indie-game-clinic-shop.fourthwall.com/en-gbp">https://indie-game-clinic-shop.fourthwall.com/en-gbp</a>, and <a href="https://uk.bookshop.org/shop/indiegameclinic">https://uk.bookshop.org/shop/indiegameclinic</a> 📚👕

  • @yizhizhu5154 · 2 months ago

    A babysitting theme made into a rage game sounds like a pretty promising plan.

    8

  • @ardidsonriente2223 · 4 months ago

    My favorite ideation method is to play or watch something, and then take a note whenever something happens that &quot;should have been better this other way&quot;. <br><br>This feeling usually can spawn an interesting idea you can explore and develop. Notice I said &quot;interesting&quot;, it can also be a really bad idea, but it is worth paying attention to them anyway.<br><br>I think we can call it the &quot;I&apos;d win against [famous and respected creator]&quot; approach.

    8

  • @AlbertSäfström · 11 months ago

    I really like when teams focus on their strengths. The original team that made Deep Rock Galactic had 4 programmers and one artist, so they chose a simple art style and made a game reliant on heavy procedural generation. It’s much easier to fit an idea to your strengths than it is to recruit a team to fit an idea.

    65

  • @MarioCola · 2 years ago

    We have to support this channel at all costs

    177

  • @A_goofy_Skya · 11 months ago

    I love how there&apos;s little to no music. It&apos;s so much more relaxing, and I can actually feel my brain absorb the information better.

    23

  • @GermyJer · 2 years ago

    This should be required viewing for all aspiring game devs

    89

  • @gameboycolor47 · 4 months ago

    The &quot;build for a player moment.&quot; At first felt kinda unimportant than I started thinking &quot;what are my moments?&quot; And realized I DO have those moments and get it now lol

    3

  • @hyperventalated · 6 months ago

    You brought up Werewolf in relation to Among Us, but I also thought of the online game Town of Salem. Ive always found that game super interesting because it is practically just Werewolf, except it takes advantage of its existence as a video game by adding rules and complexities that would be way too much to remember or handle if it was played in-person. I figured it was worth mentioning because it&apos;s a great example of a game doing something that is not exactly &quot;original&quot; but takes advantage of its own medium in a very direct and tangible way so as to be notable anyways.

    5

  • @MetalandPugs · 4 days ago

    I&apos;ve been trying to come up with a small game. The problem is once you come up with ideas, there is sometimes this hidden scope that you don&apos;t see. Once you start working on the project it grows exponentially bigger immediately before you know it.

  • @Mako-Joseph-Bryant · 1 year ago

    I&apos;m a comp. sci./game design student and this content is gold.

    20

  • @60b1in · 2 years ago

    I realize I did almost all of these here and there on an intuitive level. But it is always good to have these tools enumerated and using them consciously. 🙂

    41

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