Ads skipped

How we make games more quickly

14K views · Feb 13, 2026 · Gaming

Comments · 51

  • @nachobeard · 7 months ago

    My two tips after 7 year of working part time on my game:<br><br>-Playtest your game every 1-2 months. Get a table at local events and just watch strangers play. &nbsp;Do not rely on feedback.<br><br>-Get up at 5 and work on your thing before work.

    39

  • @Wander_Her_Way_VR_Game · 7 months ago

    In my opinion, the most important thing when creating games is to avoid things that distract you

    25

  • @a_shmiggy · 7 months ago

    Dude ... the &quot;clean your desk&quot; advice goes hard, i discovered this &quot;hack&quot; 2 months ago ... i can&apos;t even put into words how much of a revitalizing effect it has. In my defense i use a lot of paper to draft ideas and stuff so when i clean up i go through the papers (trying not to throw out useful stuff) and refine ideas that didn&apos;t make the cut initially and that is boosting my mood as well.

    4

  • @IndieDevBart · 7 months ago

    I found that batching my work helps a ton. I made an rpg, it took A LOT of time, but batching work made me significantly more efficient. It meant I found a workflow (adding an enemy for example), did it a hundred times super fast and went on to another feature. It also helped a lot in making gamedev interesting, because the new task was often completely different.

    20

  • @RockyMulletGamedev · 7 months ago

    <a href="https://www.youtube.com/watch?v=D-DFH2ovV_Q&amp;t=382">6:22</a> strongly agree with this. It&apos;s very important to regularly play your own game, not just to test if what you are working on is working, but really play your game like you were a player. A game that works doesn&apos;t mean it&apos;s fun or enjoyable, you gotta test it, put yourself in the shoes of the player, to figure out those more &quot;subjective&quot; things like balancing, quality of life, etc.

    2

  • @tonybrown9208 · 6 months ago

    Cleaning the desk actually works. Also, clean under your bed for the best night of rest you&apos;ve ever had.

    2

  • @DarkBloodbane · 7 months ago

    I have made templates which I could use to create future games. These templates make it easier for me to start a new project and speed up development. I could use scripts and codes from other templates or games to be used in the new project.

    13

  • @dillrander · 2 months ago

    This cleaning the desk tip is gold. I do that too and its really renewing. I dont know if its placebo or not, but its just like the brain fog goes away and its fun again to focus on developing the game, with patience. When my desk is messy it seems that everything I do is in a rush.

  • @BrannoDev · 7 months ago

    I really agree with getting the visuals sorted very early on. You don&apos;t have to use any of the art pack art in the final product but having a clear vision of what the game is going to be as early as possible is crucial for speedy development. The slowest parts of development are always the parts you&apos;re unsure about.

    1

  • @Xtonior · 7 months ago

    I’d like a video about how to properly plan game development from start to finish — for people like me who give up development at the slightest sign of stagnation or when it turns into a disorganized pile of TODOs.

    6

  • @michaelebert9163 · 7 months ago

    Since I work a full time job in addition to my dev work, I am usually too mentally wiped out after work to do coding. &nbsp;So each night after work I do Art-tech. &nbsp;<br><br>For game dev you should have textures, model, and animation to be prepared to go into the game. &nbsp;Most of that is pretty brain dead &nbsp;work, &nbsp;great for when you cant focus on coding. &nbsp; I also make sure I maximize any subscriptions tools I have credits, so I never waste credits. &nbsp; This all means that on weekend when I can implement code, my art and assets are all ready to go. &nbsp;I like to write game dialogue after work as well, seems to require different brain power.

    4

  • @TrashyDoTio · 7 months ago

    Great content! I am using the same strategy, once I see a game isn&apos;t fun or I&apos;m doing too much I trash it move on, and each project I get like 2-3 times better the bolder analogy you use is perfect! My goal for this year is to get one semi successfully solo release and snowball that into a full studio! <br><br>Your vides have helped a ton as well! Cheers! and I bet you will hit your goal this year with your strategy and passion! Best of luck

Up next

LIVE

How to instantly increase your game's fun

BiteMe Games · 31K views

LIVE

Avoid bad games by prototyping the right way

BiteMe Games · 30K views

LIVE

7 Gamedev Time Wastes

BiteMe Games · 31K views

LIVE

We need to talk about the current state of gamedev

BiteMe Games · 74K views

LIVE

How NOT to Make a Generic Indie Game in 2026

RookieDev · 22K views

LIVE

What Type of Indie Games Actually Sell Best? (And Why)

Design Diary · 386K views

LIVE

Why making games is so hard

BiteMe Games · 11K views

LIVE

How To Make A Big Game (Alone)

advancenine · 739K views

LIVE

You're Not Too Dumb To Make Games

Payne Robinson · 308K views

LIVE

The best genres for new game developers

BiteMe Games · 61K views

LIVE

Tierlisting the BEST FEATURES for your game

BiteMe Games · 105K views

LIVE

How much content should your game have?

BiteMe Games · 15K views

LIVE

Publishing my game on Steam was one of the worst experiences

Flammenfreund · 3.2K views

LIVE

Make Systems Not Games

MMqd · 424K views

LIVE

How To Make A Game Alone

Dog's Dream · 517K views

LIVE

Everything You Need To Start Making Games (As A Beginner)

Juniper Dev · 2.2M views

LIVE

66 Minutes of Cool Game Mechanics

Game Design Library · 107K views

LIVE

Level Design Approaches for Solo Devs

Indie Game Clinic · 246K views

LIVE

Why Most Games Never Get Past “Good”

A Podcast About Game Development and 2 more · 18K views

LIVE

I Scraped the Entire Steam Catalog, Here’s the Data

Newbie Indie Game Dev · 1.5M views

LIVE

Make Small Games - This Game took 300 Hours

Cakez · 62K views

LIVE

The basics of marketing your indie game

BiteMe Games · 14K views

LIVE

10 Simple Habits to Make Better Games

Andrew Chambers · 52K views

LIVE

I Sold 130k Copies on Steam. Here Are My Biggest Mistakes.

Omer Dev · 19K views

LIVE

I’ve Wanted to Make This Game for 35 Years

TimMakinGames · 3.9K views

LIVE

Making a better demo for your game

BiteMe Games · 8.5K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.