How we make games more quickly
14K views · Feb 13, 2026 · Gaming
Comments · 51
@nachobeard · 7 months ago
My two tips after 7 year of working part time on my game:<br><br>-Playtest your game every 1-2 months. Get a table at local events and just watch strangers play. Do not rely on feedback.<br><br>-Get up at 5 and work on your thing before work.
39
@Wander_Her_Way_VR_Game · 7 months ago
In my opinion, the most important thing when creating games is to avoid things that distract you
25
@a_shmiggy · 7 months ago
Dude ... the "clean your desk" advice goes hard, i discovered this "hack" 2 months ago ... i can't even put into words how much of a revitalizing effect it has. In my defense i use a lot of paper to draft ideas and stuff so when i clean up i go through the papers (trying not to throw out useful stuff) and refine ideas that didn't make the cut initially and that is boosting my mood as well.
4
@IndieDevBart · 7 months ago
I found that batching my work helps a ton. I made an rpg, it took A LOT of time, but batching work made me significantly more efficient. It meant I found a workflow (adding an enemy for example), did it a hundred times super fast and went on to another feature. It also helped a lot in making gamedev interesting, because the new task was often completely different.
20
@RockyMulletGamedev · 7 months ago
<a href="https://www.youtube.com/watch?v=D-DFH2ovV_Q&t=382">6:22</a> strongly agree with this. It's very important to regularly play your own game, not just to test if what you are working on is working, but really play your game like you were a player. A game that works doesn't mean it's fun or enjoyable, you gotta test it, put yourself in the shoes of the player, to figure out those more "subjective" things like balancing, quality of life, etc.
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@tonybrown9208 · 6 months ago
Cleaning the desk actually works. Also, clean under your bed for the best night of rest you've ever had.
2
@DarkBloodbane · 7 months ago
I have made templates which I could use to create future games. These templates make it easier for me to start a new project and speed up development. I could use scripts and codes from other templates or games to be used in the new project.
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@dillrander · 2 months ago
This cleaning the desk tip is gold. I do that too and its really renewing. I dont know if its placebo or not, but its just like the brain fog goes away and its fun again to focus on developing the game, with patience. When my desk is messy it seems that everything I do is in a rush.
@BrannoDev · 7 months ago
I really agree with getting the visuals sorted very early on. You don't have to use any of the art pack art in the final product but having a clear vision of what the game is going to be as early as possible is crucial for speedy development. The slowest parts of development are always the parts you're unsure about.
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@Xtonior · 7 months ago
I’d like a video about how to properly plan game development from start to finish — for people like me who give up development at the slightest sign of stagnation or when it turns into a disorganized pile of TODOs.
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@michaelebert9163 · 7 months ago
Since I work a full time job in addition to my dev work, I am usually too mentally wiped out after work to do coding. So each night after work I do Art-tech. <br><br>For game dev you should have textures, model, and animation to be prepared to go into the game. Most of that is pretty brain dead work, great for when you cant focus on coding. I also make sure I maximize any subscriptions tools I have credits, so I never waste credits. This all means that on weekend when I can implement code, my art and assets are all ready to go. I like to write game dialogue after work as well, seems to require different brain power.
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@TrashyDoTio · 7 months ago
Great content! I am using the same strategy, once I see a game isn't fun or I'm doing too much I trash it move on, and each project I get like 2-3 times better the bolder analogy you use is perfect! My goal for this year is to get one semi successfully solo release and snowball that into a full studio! <br><br>Your vides have helped a ton as well! Cheers! and I bet you will hit your goal this year with your strategy and passion! Best of luck
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