Ads skipped

10 Simple Habits to Make Better Games

52K views · Aug 22, 2025 · Gaming

Comments · 156

  • @newarteest · 1 year ago (edited) · pinned

    When videos have a list of topics, I always want a list of the timecodes. So I made one!<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=50">0:50</a> 1. Know why you&apos;re doing it<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=118">1:58</a> 2. Chop down the biggest tree first<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=232">3:52</a> 3. Take intentional breaks<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=286">4:46</a> 4. Identify your core mechanic<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=355">5:55</a> 5. Dedicate focused time<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=408">6:48</a> 6. Make it modular<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=504">8:24</a> 7. Don&apos;t stop prototyping<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=571">9:31</a> 8. Spreadsheets rule<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=641">10:41</a> 9. Steal ideas (really)<br><a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=722">12:02</a> 10. Keep daily lists

    98

  • @LoudSodaCaleb · 1 year ago

    I&apos;m so happy more industry vets are coming on here and discussing real design and dev advice. This is what we need more of on youtube because the general game dev space has been filled with novice hobbyist giving advice for too long.

    146

  • @giniemery8022 · 1 year ago

    Spreadsheets, yes! Every time I talk about spreadsheets I feel like I&apos;m talking nonsense. People just don&apos;t get how easy and helpful it is. Collect your data, fill your columns, test your formula, tweak it to get the desired result THEN put it in your game. &nbsp;Way easier to visualise and understand what it does so you can fix it. I have like dozens of them for pretty much anything than can be solved with a formula.

    27

  • @decay_pro_games · 1 year ago

    I&apos;m so glad we existing in reality, where bedroom indie devs can connect and learn from professionals trough the Youtube. Thank you, amazing content!

    18

  • @Qewbicle · 1 year ago (edited)

    On subject: chop down the biggest trees.<br><br>Typically when I have a new member in my crew, I tell them, this is your world, treat it like it&apos;s yours, it&apos;s your show, you paid for it. If you get lost, do the most obvious, and keep doing the most obvious. Eventually you&apos;ll be on the last task, because it&apos;ll be obvious.

    20

  • @Soulsphere001 · 11 months ago

    Chopping down the biggest trees is definitely great advice, since I&apos;d probably be tempted to do the easiest parts first. But it makes complete sense, which also makes prototypes a great thing to work on first since a prototype contains the basic mechanics for your game without all the extras. So a prototype kinda kills two birds with one stone.

    6

  • @salmonmoose · 1 year ago

    I&apos;d suggest if you&apos;re looking for &quot;new&quot; look at the old - during the 90s, we kind of refined games into what we&apos;d call Genres, and... we kind of lost a lot of things - especially in the AAA space, but there are so many great ideas from that era that with a paint of modern game design could become something really different.

    12

  • @rodgedodge11 · 10 months ago

    its so refreshing seeing someone in the field take the time to give helpful advice instead of how to video with no explanation.

  • @AndrewChambersDesign · 1 year ago

    Whats your favorite tools, habits? Share so others can see what you do too!

    12

  • @Bklf_.Polooo · 1 year ago

    <a href="https://www.youtube.com/watch?v=R6RLP-Js2dc&amp;t=96">1:36</a> &nbsp;STRAFTAT!!!

    1

  • @n8bot · 1 year ago

    thank you. i love the stephen king tip, carving out a block of time every day—i could peck away at my projects. i love the tree cutting tip too. largest tree first is something i have always done, but did not realize how important it was... some of those small trees won&apos;t ever need to be cut down!

    16

  • @burprobrox9134 · 1 year ago

    Let’s talk about why you’re holding a non-handheld mic

    17

Up next

LIVE

How Much Money my Indie Game Made (After 1 month)

Ratbit Games · 1.3M views

LIVE

Tierlisting the best genres for small scoped games

BiteMe Games · 35K views

LIVE

You're Making Game Development Too Hard

Andrew Chambers · 82K views

LIVE

The Developers Making Successful Games You’ve Never Heard Of

Game Oracle · 84K views

LIVE

11 Game Design Concepts in 18 Minutes

Tim Ruswick · 24K views

LIVE

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

Thomas Brush · 207K views

LIVE

WHY one game makes $10 MILLION and another $0!

Code Monkey Decompiled and Code Monkey · 23K views

LIVE

We need to talk about the current state of gamedev

BiteMe Games · 75K views

LIVE

Gaming Has a Writing Problem

Command B · 707K views

LIVE

Bad Graphics Make Better Games, Actually

Juniper Dev · 495K views

LIVE

7 Gamedev Time Wastes

BiteMe Games · 31K views

LIVE

Designing Addiction: The Twisted Psychology Of Game Design

goukigod · 103K views

LIVE

What Sells on Steam: You Don't Need a Hook

Jonas Tyroller · 254K views

LIVE

Game Mechanics & Systems Thinking

Indie Game Clinic · 96K views

LIVE

How To ACTUALLY Start Making Games

Its Rascal · 123K views

LIVE

How I Would Start Game Development (If I Started Over)

Thomas Brush · 115K views

LIVE

I Knew My Game Would Work Months Before Launch — Here’s How

Payne Robinson · 58K views

LIVE

7 Strategies to SPEED RUN Your Game Dev

Tim Ruswick · 14K views

LIVE

You're Not Too Dumb To Make Games

Payne Robinson · 309K views

LIVE

10 Game Design Mistakes That Hurt My Indie Game

Tim Ruswick · 111K views

LIVE

64 Minutes of Cool Game Mechanics

Game Design Library · 80K views

LIVE

How To Make A Game Alone

Dog's Dream · 517K views

LIVE

Your game idea (probably) sucks

BiteMe Games · 190K views

LIVE

Stealth Games Are Flawed (And Hard To Fix)

Panic · 132K views

LIVE

The Best 25 Games of the Century (So Far)

Kirk Linden · 327K views

LIVE

Your Game Must Do These 2 Things

Indie Game Clinic · 143K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.