7 Extreme Difficulty Modes People Invented for Themselves
579K views · Sep 6, 2021 · Gaming
Comments · 1.7K
@junko4166 · 5 years ago
Masochistic as they are, self-imposed challenges are a good way of keeping a game fun even after beating it for the 1000th time.
872
@cianoakheart5132 · 5 years ago
A somewhat less difficult but similarly fun challenge for someone interested in Vegan Skyrim is Green Pact Skyrim: play a Wood Elf, never consume plant products of any kind, never harm plants, and never use equipment primarily made of plant parts, like wood or cotton. Also, for extra lore points, get the ring of Namira and <b>always</b> eat <b>every</b> body you personally kill.
144
@Sainare · 5 years ago
Another way people play dark souls is the no hit runs. As the name suggests, your run ends if you get hit. These people are beasts I tell you
462
@sheolcodemonkey4027 · 5 years ago (edited)
One I did for Dishonored was what I called my "Without A Trace" playthrough. To start, don't pick up your weapon when you're escaping from prison. In missions, not only do you not get detected, you make it as if you were never there except for the core objective. You don't kill or knock out anyone, you don't even get seen by anyone, not even briefly, unless speaking to them is required to complete the core objective. If a door is open or closed when you find it you must leave it in the same state, if you open a door and a guard sees it open then the mission is considered failed, same for if you break a window obviously. You don't pick up any items, be they loot, potions, ammunition, anything. The core objective I'd always do in whatever way made it seem most low-interaction, so I'd kill the High Overseer by swapping the glasses, such that he could have just accidentally drank out of the wrong glass, whereas I'd hand Lady Boyle over to her stalker, such that it could have been a kidnapping I was nothing to do with<br><br>One I did for Oblivion (but you could do this for pretty much any game) was my PNR playthrough (Permadeath, No Reloading). Pretty self explanatory, I'd only be allowed to load my save as I was turning the game on, so no save scumming, and if I died I had to delete my save. It's especially immersive on a thief playthrough, due to lower combat ability and frequent crimes which could result in jail time
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@Angrymuscles · 5 years ago
Every Andy playthrough of a Hitman level is his version of Extreme Difficulty. The stealth, the lore-crafting, the serial killer montages...
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@PizzaAngel1 · 5 years ago
You could literally do an entire episode of this on Breath of the Wild, from wooden weapons only to no armor, and so on
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@CyFiWasTaken · 5 years ago
Can't forget when RTGame put an entire level in a meat locker for the kill everyone thing
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@justsomejerseydevilwithint4606 · 5 years ago
Nuzlockes are a tough one. I know of a slow one called the "Mother tree challenge" for minecraft where the first tree you punch you HAVE to stand on the stump of, and you cannot stand on any blocks except the wood of descendants of that Mother Tree. It's slow, but an interesting take on the minecraft challenge.
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@bigdognuniff · 5 years ago (edited)
I like the beating calamity ganon as soon as you leave the great plateau with just a stick and pot lid challenge.<br>Couldn't be me but mad respect
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@nickblake1460 · 5 years ago
There's also the HL2 Ep2 gnome run, where you keep a garden gnome around until the end of the game
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@marklehuray1091 · 5 years ago
The kill everyone in a hitman level or as it's more commonly known " Mike Mode" ...the only game that jumps to mind for me was thief gold etc knocking out every guard and servant you came across wasn't harder as such mind , just longer.
403
@sarttan · 5 years ago
Ymfah invented a new special challenge for himself: Complete a game without the ability to walk. Somehow that madman beat all of Skyrim without using the left stick on his controller.
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