6-FIGURE PUBLISHING DEALS Before Finishing Your Game (a chat with Zhenghua Yang)
21K views · Mar 18, 2022 · Gaming
Comments · 48
@thomasbrush · 4 years ago (edited) · pinned
Thanks for watching! Hope you learned a ton. <br>▶ Want to go full-time as a game dev? Apply for my group coaching program → <a href="https://www.thomasbrush.com/cta">https://www.thomasbrush.com/cta</a><br>► Wishlist Twisted Tower: <a href="https://store.steampowered.com/app/1575990/Twisted_Tower/">https://store.steampowered.com/app/1575990/Twisted_Tower/</a>
7
@DavidWehleGames · 4 years ago
A absolutely love Z, I'll never forget being a nervous new game dev at my first PAX in the Indie Megabooth, and he took the time to come up to me and say how much he loved my work, which was humbling and made me feel less nervous. Excited to see Serenity Forge keep growing!
45
@mahouboy · 4 years ago
It's actually pretty interesting seeing the more technical side of the making of a Indie Game
10
@Shadowstorm5400 · 4 years ago
This has to be in my top 5 favorite videos that you've made thank you so much for the insight! I feel a bit more confident now that once my game is ready to pitch that I'll also be able to talk to a publisher more competently. Thank you again!
14
@SebastianPotts-e5v · 4 years ago
This was a brilliant video thankyou Thomas for hosting it and to Z he seems like a real honest and down to earth guy and his company seem to have a great philosophy that I believe any developer would be happy to partner with.
2
@Maj87 · 4 years ago
Thank you Thomas and Z for the total honesty, transparency and valuable information. And providing it to us for free. Really appreciated, this will come back to you with bigger rewards.
1
@Gathrey · 4 years ago
This is so valuable and insightful, Thomas doing the lords work for game devs haha
1
@Greninja017 · 3 years ago
Thank you Thomas and Z this is was very useful for me and everyone watching this
@aggoserinn · 4 years ago
This interview is such a treasure chest!
@Alex_Quest · 4 years ago (edited)
Tom, thank you for this one! Also, I got to see you from a different perspective, and I loved it. It was cool seeing you sitting there with that thoughtful look.<br>Let's dive deeper. I think people would love to see you open up more; I certainly do. Good luck with Father!
1
@MikoajBazaczek · 4 years ago
As a somebody doing game dev on a side, this exchange offered a lot of insight into otherwise mysterious publishing, solo (or small) gamedev world. Talking openly about how you worked together, the budgeting, incentives for all parties and practicalities of making a successful (both from design/artistic and money perspective) is very helpful for anybody looking to enter this market.<br><br>Way more useful than a lot of GDC talks, thanks a lot for that!
@muddasheep · 4 years ago
This is extremely valuable, thanks a lot for creating this!
3
Up next

Choo-Choo Charles & The Secret To Its Success | EP 005
Thomas Brush · 27K views

His Indie Game FLOPPED... Then It Made $100k!
Thomas Brush · 41K views

Jake Birkett: How To Make Indie Games Full Time, Unity vs Custom Engine, Indie Survival | Ep. #051
Thomas Brush · 37K views

What game publishing is like in 2025 (from an actual publisher)
BiteMe Games · 13K views

Why (AND HOW) You Should Make Games ALONE In 2026 (Day 1 Webinar)
Thomas Brush · 30K views

Know Your Market: Making Indie Games That Sell
GDC Festival of Gaming · 219K views

Chris Zukowski: How To Make Your First Game Blow Up On Steam (With No Following) | Ep. #045
Thomas Brush · 95K views

I Pitched My Game To An Indie Publisher And It Went...
Aarimous · 6.1K views

How This Game Dev Got 150,000 Wishlists In A Month — Full Time Game Dev Podcast Ep. 021
Thomas Brush · 54K views

How To Make Games With No Experience w/ Mark Brown @Game Maker's Toolkit — Full Time Game Dev Podcast Ep. 026
Thomas Brush · 121K views

🔴LIVE - Exploring New DBD Builds! - !build
D3AD Plays · 7.3K views

DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
Thomas Brush · 54K views

The Game You Cannot Escape - Half Life & Black Mesa Retrospective & History
I Finished A Video Game · 476K views

Why I Quit My AAA Job For The Indie Dream (w/ Mårten Stockhaus) — Ep 67
Thomas Brush · 26K views

Marketing A Game To Success
Mental Checkpoint · 387K views

He Knew Nothing About Making Games... Then Sold 67,000 Copies (w/ Sebastian Drews) — Ep 64
Thomas Brush · 37K views

Watch This Before Working on a Big Game in Unity
John Leorid · 338K views

How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62
Thomas Brush · 72K views

He Quit His Job To Make A Game — Full Time Game Dev Podcast Ep. 001
Thomas Brush · 29K views

How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061
Thomas Brush · 240K views

How This Game Dev Got 100 Million Views In 1 Day — Full Time Game Dev Podcast Ep. 005
Thomas Brush · 68K views

How to Make an Indie Game Trailer
Game Maker's Toolkit · 1.1M views

"Solo Game Dev Sucks" (Chat With Indie Game Developer Jonas Tyroller)
Thomas Brush · 32K views

Difficulty in Video Games - Game Design
Brackeys · 160K views

His Dream Game Crashed And Burned... But He Sold 1 MILLION Copies... (w/ Indie Game Joe) — Ep 72
Thomas Brush and Indie Game Joe · 41K views

Steam Visibility: How Games Get Surfaced to Players
Steamworks Development · 85K views