Jake Birkett: How To Make Indie Games Full Time, Unity vs Custom Engine, Indie Survival | Ep. #051
37K views · Jul 25, 2025 · Gaming
Comments · 173
@thomasbrush · 1 year ago (edited) · pinned
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@AndrzejGieraltCreative · 1 year ago
It's great to see examples of more people who do small games in a professional capacity. Most people think we have to spend years building a game and make big money instead of just doing something that is well known to not be nearly as risky.
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@YeahItsThatBad · 1 year ago
These old timers are by far the most interesting guests.
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@thebluejester · 1 year ago
I've been watching you for a while - but I have to admit it's great to see your last few interviews are focused on the interviewee as opposed to bringing in your own project every few minutes. Great new format!
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@MacDaddy84 · 1 year ago
I love his relaxing voice, it's like i'm listening to game dev advice from Winnie the Pooh in the best way
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@ThomasStewartDev · 1 year ago
One of my favorite devs to follow - loved this conversation!
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@fredrikjarnbrost4356 · 8 months ago
I watched Birkett's gdc talk about "11 years without a hit" when it came out, I'm so happy this still works for him and that he survived the indiepocalypse! Such an inspiration and I wish him all the best!
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@GameDesignDan · 1 year ago
I'm only a little ways into the video but as someone who's been around in games well over a decade now I can say for myself that Jake is absolutely one of the best around.
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@jeffmccloud905 · 1 year ago
Immediate thumbs up for dude's Commodore 64 shirt.
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@dwaynedwards · 1 year ago
Hey Thomas, great interview. If you do read this, the reason you're having a hard time wrapping your head around the concept of BlitzMax being an engine, is because you're misinterpreting the Unity/Unreal/Godot Editor as the engine, when it's not. The editor is just the GUI that helps with visually interfacing with the underlining code/APIs that is the engine. Outside of configuration stuff, you could build and entire game just in code, but at a steeper learning curve of course.
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@miblert3717 · 1 year ago
Guy seems like such a chill dude. Awesome.
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@chrisw1028 · 1 year ago
so glad you had this guy on :) a much more realistic outlook on game dev brilliant :)
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