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Jake Birkett: How To Make Indie Games Full Time, Unity vs Custom Engine, Indie Survival | Ep. #051

37K views · Jul 25, 2025 · Gaming

Comments · 173

  • @thomasbrush · 1 year ago (edited) · pinned

    ► Check out Viverse: <a href="https://viverse.com/BRUSH">https://viverse.com/BRUSH </a><br>► Check out Forbidden Solitaire: <a href="https://store.steampowered.com/app/3414580/Forbidden_Solitaire/">https://store.steampowered.com/app/3414580/Forbidden_Solitaire/</a><br>▶ Want to go full-time as a game dev? Apply for my group coaching program → <a href="https://www.thomasbrush.com/cta">https://www.thomasbrush.com/cta</a>

    6

  • @AndrzejGieraltCreative · 1 year ago

    It&apos;s great to see examples of more people who do small games in a professional capacity. Most people think we have to spend years building a game and make big money instead of just doing something that is well known to not be nearly as risky.

    48

  • @YeahItsThatBad · 1 year ago

    These old timers are by far the most interesting guests.

    8

  • @thebluejester · 1 year ago

    I&apos;ve been watching you for a while - but I have to admit it&apos;s great to see your last few interviews are focused on the interviewee as opposed to bringing in your own project every few minutes. Great new format!

    40

  • @MacDaddy84 · 1 year ago

    I love his relaxing voice, it&apos;s like i&apos;m listening to game dev advice from Winnie the Pooh in the best way

    18

  • @ThomasStewartDev · 1 year ago

    One of my favorite devs to follow - loved this conversation!

    26

  • @fredrikjarnbrost4356 · 8 months ago

    I watched Birkett&apos;s gdc talk about &quot;11 years without a hit&quot; when it came out, I&apos;m so happy this still works for him and that he survived the indiepocalypse! Such an inspiration and I wish him all the best!

    1

  • @GameDesignDan · 1 year ago

    I&apos;m only a little ways into the video but as someone who&apos;s been around in games well over a decade now I can say for myself that Jake is absolutely one of the best around.

    25

  • @jeffmccloud905 · 1 year ago

    Immediate thumbs up for dude&apos;s Commodore 64 shirt.

    18

  • @dwaynedwards · 1 year ago

    Hey Thomas, great interview. If you do read this, the reason you&apos;re having a hard time wrapping your head around the concept of BlitzMax being an engine, is because you&apos;re misinterpreting the Unity/Unreal/Godot Editor as the engine, when it&apos;s not. The editor is just the GUI that helps with visually interfacing with the underlining code/APIs that is the engine. Outside of configuration stuff, you could build and entire game just in code, but at a steeper learning curve of course.

    19

  • @miblert3717 · 1 year ago

    Guy seems like such a chill dude. Awesome.

    2

  • @chrisw1028 · 1 year ago

    so glad you had this guy on :) a much more realistic outlook on game dev brilliant :)

    8

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