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"Solo Game Dev Sucks" (Chat With Indie Game Developer Jonas Tyroller)

32K views · Feb 14, 2022 · Gaming

Comments · 135

  • @thomasbrush · 4 years ago (edited) · pinned

    Thanks for watchin, and thanks Jonas for coming on! <br>► Wishlist Will You Snail by &nbsp;@Jonas Tyroller : <a href="https://store.steampowered.com/app/1115050/Will_You_Snail/">https://store.steampowered.com/app/1115050/Will_You_Snail/ </a><br>▶ Want to go full-time as a game dev? Apply for my group coaching program → <a href="https://www.thomasbrush.com/cta">https://www.thomasbrush.com/cta</a><br>► Wishlist Twisted Tower: <a href="https://store.steampowered.com/app/1575990/Twisted_Tower/">https://store.steampowered.com/app/1575990/Twisted_Tower/</a>

    19

  • @JonasTyroller · 4 years ago

    Thanks a lot for the invitation. :)

    57

  • @AuroDev · 4 years ago

    There are so many things to do as an indie dev that you guaranteed to find something you really enjoy doing. Unfortunately you are also guaranteed to find many things you really hate doing and as a solo dev you just have to handle those parts too (unless your budget allows outsourcing).

    87

  • @geshtu1760 · 4 years ago

    This was really interesting. Jonas, I think you need to also emphasize the voice lines from the AI when you give your &quot;pitch&quot;. For me, the hook wasn&apos;t merely that it&apos;s an AI predicting your moves (although that&apos;s certainly a key element), it&apos;s also the relationship that the player builds with the AI through the interactions with it. I obviously haven&apos;t played the game yet but what I got from your demo videos is that the AI responds verbally to your moves in real time, and although it may be only a &quot;simple&quot; AI, I think the fact it can respond when you miss a jump or when you avoid one of its traps, that really gives the player the feeling that they are interacting with the AI personally. This for me is the reason &quot;Will you snail?&quot; is awesome.

    21

  • @RiorXD · 4 years ago

    <a href="https://www.youtube.com/watch?v=DaLoEzhJsIQ&amp;t=1177">19:37</a> Yes i recommend solo devs do dev logs because it can have a positive impact in consistency and if it builds an audience in the process that can also help to keep it moving.

    10

  • @Nullscr1pt · 4 years ago

    seem like a cool dude Thomas. &nbsp;I am a coder / musician / artist / designer / etc. &nbsp;doing my own solo game. &nbsp;been a business programmer for the past 20 but taking a stab on my own game and doing everything myself. &nbsp; started with 2D and now i am knee deep in blender / substance painter / 3D etc. &nbsp; &nbsp;Thanks for the video!

    8

  • @djProduct2008 · 4 years ago

    Jonas and Thomas together, yes!

    5

  • @Just-A-Cow-Named-Justin · 4 years ago

    I&apos;ve been a fan of Thomas for a while and just recently got hooked on Jonas (&quot;A New Way to Think About Productivity&quot; is my favorite) so it was really cool to see a collab between the two of you

    23

  • @zettkusanagi6322 · 4 years ago

    I love how he said his solo game was not &quot;any better&quot; than the team dev game. Speaks volumes of why we wanna do solo dev, because we think other people would not be able to contribute to the game as we ourselves would. I would still love you do a Video about how to find a team, how to pitch your idea, how to find other people working on projects you could get behind.

    8

  • @skjoldgames · 4 years ago

    It&apos;s real cool of you to be promoting other indie devs. Going to wishlish Jonas&apos; game now.

    3

  • @AmuhAje · 4 years ago

    Maaan. This is precious. I&apos;ma just save it. Thanks for doing this!

    1

  • @TAnima · 4 years ago

    It was great to watch both of you at the same time. Good luck with the launch, Jonas :)

    1

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