Watch This Before Working on a Big Game in Unity
339K views · Apr 18, 2022 · Gaming
Comments · 860
@skyfoz_ · 4 years ago · pinned
And now i have a question, what’s a big game ?
804
@numathesaint872 · 4 years ago
the more I learn, the less I know.
43
@vast634 · 4 years ago
When using a game with a large open world: keep in mind the problems with float imprecision. If your camera gets away more than like 2000 units from the origin, animations can start to flicker and shake. Look up various methods of "origin shifting" to solve that problem by moving the scene dynamically closer to the origin point.
308
@TheGodEmperorOfMankind_ · 4 years ago
Me making a 2D tic tac toe game: "Ah yes this is relevant to me"
79
@guitar45rocks5 · 4 years ago
Even five minutes into the video, I could barely believe how densely packed this video is with useful information. Thank you for this great video.
23
@Laurenzio103 · 4 years ago
This video is amazing. On YouTube the most of the videos about Unity are good enough for beginners or intermediate, but there aren't too many videos about these complex topics. I think that if you could create some videos about coding a big game it should be fantastic! Thanks again for the video
35
@EvilRobin1 · 4 years ago
I think one of the biggest hurdles (atleast for me) working with larger projects is to say "no" to things I want to have in the game. There is usually sooo much that I want to add to the game, there is a need to mash all those idéas into doable tasks.
170
@INeatFreak · 4 years ago (edited)
This is quality content. Well done.<br><br>It's so hard to find topics about big projects with Unity. I hope you continue to share your knowledge.
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@MohanABK · 3 years ago
Videos like these are legendary and must saves. This talks about many things you don't often hear about in 99% Game Dev videos. And it was purely knowledge, and no bull shit.
9
@GamingwithRedPhoenix · 4 years ago
Heyho, Game Dev here for Unity. I do a lot of profiling, and we are using Renderdoc. Its an extremely important tool as you can link it to Unity and grab Frames to analyze. It is similar to the Frame Debugger, but much much more indepth.<br><br>When we started optimizing we were constantly checking our builds, and with Renderdoc we removed about 1/3 of GPU overhead already.<br>One important topic to mention from GPU sides are shaders, lights, shadows and texture sizes. But thats probably a whole other video as well.<br><br>Great Job otherwise.<br><br>Grüße
87
@fawazaljohani8447 · 4 years ago
this is really good content, this type of information is kind of hard to find when you encounter an issue related to them, so it's really beneficial to know them before you encounter these issues, just having the knowledge that a solution exists for a certain problem will save a lot of time when you encounter them. <br><br>game devs really need someone like you, keep it up I think your the next Brackeys
17
@gotbaka3 · 4 years ago
I would greatly appreciate another video on the event system you mentioned and a more in-depth look at organizing code for a complex game like that. Excellent video btw.
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