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Making Flying Enemies for my Indie Game! (Isadora's Edge Devlog)

26K views · Oct 18, 2024 · Gaming

Comments · 73

  • @InboundShovel · 1 year ago · pinned

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    9

  • @Faux_Rest · 1 year ago (edited)

    If you can add a response delay to the sprite flipping above the character it will feel like a natural response reaction instead of an instantaneous trigger. A countdown starts after passing above Isadora. When it stops, the enemy checks position and then flips.

    107

  • @ienjoyoranges · 1 year ago

    I think Hollow Knight flying enemies have their turning set to a delay, so if you cross under/over them they wont turn immediately.

    5

  • @danielvan12 · 8 months ago

    <a href="https://www.youtube.com/watch?v=bGET0eZIo9w&amp;t=360">6:00</a> don’t have to look it up, it’s an aspid. IYKYK

    2

  • @LamplightProductions · 1 year ago

    I think a backward flying animation would be great for the bottle sprite. Think someone swimming backwards. That way when she&apos;s &quot;fleeing&quot; from Isadora, she still seems focused on the current threat, performing her duty as a sentry. Might help with sprite flipping too, cause then you can just tell Bottle Sprite to always face Isadora if she is in range

    35

  • @KuroNK · 1 year ago (edited)

    The bottle enemy would look good going backwards instead of turning if you did a special animation of it.<br>On the other hand, You could try increasing the movement speed a bit when &quot;fleeing&quot; so it feels like it is actually trying to flee.<br>Right now i think it feels weird how it turns it&apos;s back to Isadora without trying to hurry to face her again.

    24

  • @pommedeter7407 · 1 year ago

    As usual, it’s a delight to witness the progress of this game. It really has a lot of charm to it

    31

  • @NoomStuff · 1 year ago

    I love how he really gets into the weeds of what hes working on in extreme detail instead of glossing over things like this like most other gamedev youtuber

    10

  • @gniludio · 1 year ago (edited)

    Suggestion for the sprite flipping problem:<br>Change the movement angle so that the enemy never only moves vertically.<br><br>For example through a minimum angle or through moving the target point horizontally.

    10

  • @gaspardcho · 1 year ago

    You could also add a sort of &quot;panic reaction&quot; to the howl if it gets in the inner donut ring so it feels like a wild creature.

    2

  • @adamebadra3171 · 1 year ago (edited)

    Noo not the primal aspides again!😢😢(from the thumbnail), but hey your game is cool keep it up

    11

  • @ludomaster3416 · 1 year ago

    SPONSOR?! OMG THAT IS AWESOME AAAAHHHHHHHHHH

    1

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