Making Flying Enemies for my Indie Game! (Isadora's Edge Devlog)
26K views · Oct 18, 2024 · Gaming
Comments · 73
@InboundShovel · 1 year ago · pinned
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9
@Faux_Rest · 1 year ago (edited)
If you can add a response delay to the sprite flipping above the character it will feel like a natural response reaction instead of an instantaneous trigger. A countdown starts after passing above Isadora. When it stops, the enemy checks position and then flips.
107
@ienjoyoranges · 1 year ago
I think Hollow Knight flying enemies have their turning set to a delay, so if you cross under/over them they wont turn immediately.
5
@danielvan12 · 8 months ago
<a href="https://www.youtube.com/watch?v=bGET0eZIo9w&t=360">6:00</a> don’t have to look it up, it’s an aspid. IYKYK
2
@LamplightProductions · 1 year ago
I think a backward flying animation would be great for the bottle sprite. Think someone swimming backwards. That way when she's "fleeing" from Isadora, she still seems focused on the current threat, performing her duty as a sentry. Might help with sprite flipping too, cause then you can just tell Bottle Sprite to always face Isadora if she is in range
35
@KuroNK · 1 year ago (edited)
The bottle enemy would look good going backwards instead of turning if you did a special animation of it.<br>On the other hand, You could try increasing the movement speed a bit when "fleeing" so it feels like it is actually trying to flee.<br>Right now i think it feels weird how it turns it's back to Isadora without trying to hurry to face her again.
24
@pommedeter7407 · 1 year ago
As usual, it’s a delight to witness the progress of this game. It really has a lot of charm to it
31
@NoomStuff · 1 year ago
I love how he really gets into the weeds of what hes working on in extreme detail instead of glossing over things like this like most other gamedev youtuber
10
@gniludio · 1 year ago (edited)
Suggestion for the sprite flipping problem:<br>Change the movement angle so that the enemy never only moves vertically.<br><br>For example through a minimum angle or through moving the target point horizontally.
10
@gaspardcho · 1 year ago
You could also add a sort of "panic reaction" to the howl if it gets in the inner donut ring so it feels like a wild creature.
2
@adamebadra3171 · 1 year ago (edited)
Noo not the primal aspides again!😢😢(from the thumbnail), but hey your game is cool keep it up
11
@ludomaster3416 · 1 year ago
SPONSOR?! OMG THAT IS AWESOME AAAAHHHHHHHHHH
1
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