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Making a BIG BOSS FROG for my indie game! | Devlog

30K views · May 31, 2024 · Gaming

Comments · 101

  • @RockyMulletGamedev · 2 years ago · pinned

    Great Boboss

    64

  • @124myth · 2 years ago

    That &quot;miniboss big; final boss tiny&quot; is so true, especially with Swordigo.<br><br>The &quot;final&quot; boss is HUGE. Probably one of the biggest things we fight all game. Then the ACTUAL FINAL BOSS suddenly turns out to be exactly as big as your character.

    31

  • @bananapeelonhead · 2 years ago

    damn, those tongue animations look incredible. I love when game developers spare no effort in small details like these, which as you said, are expensive, but personally, I think it reeaaaally adds a lot.

    40

  • @lavadropentertainment · 2 years ago

    <a href="https://www.youtube.com/watch?v=atqSho7wmGE&amp;t=760">12:40</a> you need to make him do the slam attack like 3 times consecutively like he&apos;s losing it for being unable to kill the player, it would be cool for when his HP is really low.

    10

  • @kingkeesietv · 2 years ago

    Glad you&apos;re taking your time with each stage. I can tell this project will be worth the effort👍💯

    21

  • @DavidLewis-v4m · 2 years ago

    What I appreciate most about this video is the detail you go into about your thinking process and how you come up with ideas about the boss. &nbsp;I think this has been insanely helpful for how I develop bosses going forward.

    6

  • @Faux_Rest · 2 years ago

    I would suggest the potato kick send you into a wall-slide instead of bouncing off. You take damage, but it encourages you to use that move to evade the tongues.

    31

  • @lazaltthegameboy5507 · 2 years ago (edited)

    I don&apos;t really know how the rest of the game is like, but I&apos;d highly recommend introducing the spit at an earlier point before the boss. It might lead to a frustrating experience if the player doesn&apos;t realize they can&apos;t dash out of it, so I think there could be a section before the boss where there&apos;s just a bunch of spit on the ground so the player can see how it works (plus it could also work great to get them excited for what&apos;s next).

    11

  • @insandio · 2 years ago

    That potato kick is so funny LOL Sent Isadora flying

    20

  • @JustAGuy-vt3lh · 2 years ago

    I sure do love slapping more eyeballs onto corrupted designs, so that checks out. Alternatively, have less eyeballs on a corrupted design, especially if it’s a big corrupted monster or source of said corruption.

    2

  • @zambrial · 2 years ago

    You would be an absolute blast to play D&amp;D or Mage with and I love that energy. Also great work, the mini-boss looks great!

    13

  • @joshsocshift · 2 years ago

    A cool idea might be to have small, non-corrupted frogs at the start of the level as background details, maybe catching flies with their 2 tongues, then as you approach his arena, smaller, corrupted ones that just use the tongue attack to introduce that concept prior to the player fighting the Bobo

    1

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