Making a BIG BOSS FROG for my indie game! | Devlog
30K views · May 31, 2024 · Gaming
Comments · 101
@RockyMulletGamedev · 2 years ago · pinned
Great Boboss
64
@124myth · 2 years ago
That "miniboss big; final boss tiny" is so true, especially with Swordigo.<br><br>The "final" boss is HUGE. Probably one of the biggest things we fight all game. Then the ACTUAL FINAL BOSS suddenly turns out to be exactly as big as your character.
31
@bananapeelonhead · 2 years ago
damn, those tongue animations look incredible. I love when game developers spare no effort in small details like these, which as you said, are expensive, but personally, I think it reeaaaally adds a lot.
40
@lavadropentertainment · 2 years ago
<a href="https://www.youtube.com/watch?v=atqSho7wmGE&t=760">12:40</a> you need to make him do the slam attack like 3 times consecutively like he's losing it for being unable to kill the player, it would be cool for when his HP is really low.
10
@kingkeesietv · 2 years ago
Glad you're taking your time with each stage. I can tell this project will be worth the effort👍💯
21
@DavidLewis-v4m · 2 years ago
What I appreciate most about this video is the detail you go into about your thinking process and how you come up with ideas about the boss. I think this has been insanely helpful for how I develop bosses going forward.
6
@Faux_Rest · 2 years ago
I would suggest the potato kick send you into a wall-slide instead of bouncing off. You take damage, but it encourages you to use that move to evade the tongues.
31
@lazaltthegameboy5507 · 2 years ago (edited)
I don't really know how the rest of the game is like, but I'd highly recommend introducing the spit at an earlier point before the boss. It might lead to a frustrating experience if the player doesn't realize they can't dash out of it, so I think there could be a section before the boss where there's just a bunch of spit on the ground so the player can see how it works (plus it could also work great to get them excited for what's next).
11
@insandio · 2 years ago
That potato kick is so funny LOL Sent Isadora flying
20
@JustAGuy-vt3lh · 2 years ago
I sure do love slapping more eyeballs onto corrupted designs, so that checks out. Alternatively, have less eyeballs on a corrupted design, especially if it’s a big corrupted monster or source of said corruption.
2
@zambrial · 2 years ago
You would be an absolute blast to play D&D or Mage with and I love that energy. Also great work, the mini-boss looks great!
13
@joshsocshift · 2 years ago
A cool idea might be to have small, non-corrupted frogs at the start of the level as background details, maybe catching flies with their 2 tongues, then as you approach his arena, smaller, corrupted ones that just use the tongue attack to introduce that concept prior to the player fighting the Bobo
1
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