How I make puzzles for my indie magnet game (Developing 9)
413K views · Feb 3, 2023 · Gaming
Comments · 675
@fabrislemos · 3 years ago
That puzzle matrix is genius
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@michaelpease2103 · 2 years ago
Every veteran dev:<br>"Don't spend more than 3 months on your first game"<br><br>Every rookie dev:<br>"So i think it's ready for polishing after 3 years"
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@johnjekyllson28 · 3 years ago
This is how I make puzzle levels in Mario Maker. I pick two or three main gimmicks (depending on how big I want the level to be) and write down every novel interaction I can find between them.
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@PokeHearts · 3 years ago
My favorite thing is that the puzzle matrix idea cures the "blank page issue" where you're stuck staring at a blank page (or in this case a blank stage) and not sure what to put on it. Which is extremely clever!
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@haflaen · 3 years ago
Does anyone else find the Developing intro/outro music super relaxing? It has this vibe of, “ok, we’ve got a lot of work before us, but let’s just take it one step at a time and we’ll get through it together”.
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@SeanNoonan · 3 years ago
That puzzle matrix is essentially a gameplay variety matrix - something I used at Ubisoft a bunch. It's pretty much the driving force behind maintaining variety across a game's campaign!
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@sunnyaliceart · 3 years ago
This is one of my absolute favorite series that you do. I really admire and appreciate your honesty going through the process of making a game. The "Oh God I wanna delete this and live in a cave" to "I can see the End" is really inspirational and something I think we can all relate to. Keep doing your best! You got this!
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@Lugmillord · 3 years ago
26 of 30 is amazing! One thing that can be very demotivating in gamedev is not getting "enough" done (according to your own plans). It's beneficial to think in terms of "I got these things done" instead of "I didn't get those things done". A very simple psychological trick. Today I spent 9 hours designing rather small areas on paper and I got 3 of 5 done that I wanted to design. And while I could say "damn, almost half of it is still on the todo list", my mind is rather at the point "man, 9 hours! Can't believe I was able to focus for so long and the areas turned out great". This mindset is especially helpful when the project takes a long time in total.
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@omegaminoseer4539 · 3 years ago
My speedrunning brethren, the time has come to once again exploit GMTK's game and break it in ways that he'd never foreseen. We are still reeling from the removal of the laser clip, but I believe that wall-techs are still possible. When the game goes live, trust that I will work my hardest to exploit the game as much as possible. You have my honor.
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@FireallyXTheories · 3 years ago
That matrix is insane. 22x22/2 = 242 possible levels with 2 mechanics alone and 252 if we built from 2 mechanics up to the full 22. 494 total possibilities. And the best part is they're visually easy to see and sort out. Now that's some productive genious!
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@lightningstrike9876 · 3 years ago
This reminds me of your episode on Baba is You as well. You described the puzzle making process as starting from a Solution and then working backwards until you reach a satisfying starting position.
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@diguifi · 3 years ago
Finally a video with really applicable and reproduceable steps to create good puzzles, and not just superficial tips or analysis. This video just turned "only geniuses make good puzzles" into "i can make good puzzles if I organize myself and follow these steps"
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