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Can we Improve Tutorials for Complex Games?

1.6M views · May 31, 2021 · Gaming

Comments · 4.3K

  • @HYLOBRO · 5 years ago

    I love the portal 2 tutorial <br>“Press A to speak” <br><b>jumps</b> <br><br>Got me so good the first time

    4K

  • @Coca · 5 years ago

    “Tell me and I forget, teach me and I may remember, involve me and I learn” - Xun

    2.3K

  • @Spicarium · 5 years ago

    This video reminds me of a Steam review I once read on Crusader Kings: &quot;I played this for about 1000 hours, and I think I&apos;ve almost finished the tutorial. Can&apos;t wait for the real game&quot; :D

    6.5K

  • @cole_smith50 · 4 years ago

    It’s like playing mafia with ur friends. once they understand the sheriff, doctor, and mafia, you can add more roles to make a complex game more enjoyable and accessible

    656

  • @ArloStuff · 5 years ago

    When it comes to the concept of tutorials, absolutely nothing is worse than when the game just tells me where to click without making sure I know why. I rarely learn what I&apos;m supposed to, but then the game moves forward entirely assuming I understand everything perfectly now. I&apos;m easily overwhelmed by too much information--especially visual information like numbers and symbols and menus and such--so that kind of teaching is a surefire way to confuse the heck out of me.

    7.2K

  • @graysongdl · 5 years ago

    &quot;Blindly following instructions just isn&apos;t a very effective way to learn.&quot;<br>This is what pisses me off about coding tutorials. They tell me what to type, but not what any of it means.

    1.9K

  • @sator_project · 5 years ago

    Fyi, the set of all Real Games is contained within the set of all Complex Games.

    1.9K

  • @confusedcaveman6611 · 5 years ago

    No mention of factorio <br>Game is just like &quot;Here&apos;s the best game ever, figure it out your damn self goodbye&quot;

    197

  • @brenndelta · 5 years ago

    You fool, you just gave Paradox a reason to turn everything into a DLC

    1.4K

  • @Shoxic420 · 5 years ago

    &quot;Tutorials are pretty good these days&quot;<br><b>shows a 13 year old game</b><br>Damn, time do be flying by doe.

    1.1K

  • @CQC_CQC · 5 years ago

    GMTK: You can use your historical knowledge when playing Civilization <br>Me: <b>Having PTSD when Gandhi nuke my capital city</b>

    987

  • @zs4760 · 4 years ago

    Something interesting I was waiting to see pop up was learning styles such as &quot;visual&quot; &quot;aural&quot; &quot;kinesthetic&quot; and so on. It was a big part of a research project I did for making digital anatomical models for uni students and early on in development I was always trying to cater to learning styles. That is until my supervisor pointed me towards some learning theory and pedagogical studies that indicated that the way we learn best isn&apos;t dictated by some magical style. It turns out learning style theory is quite baseless (it was initially just an observer&apos;s guestimate of how children responded to different objects in a classroom), but we prefer learning through the medium which communicates the information most effectively. Taking this perspective to my project led me to ask questions of &quot;how is the information best conveyed&quot; rather than &quot;how would &apos;x&apos; learner student respond to this&quot;. So sometimes a visual aide is just intrinsically <b>better</b> than text, and conversely a quick splash of text can do much better than a busy visual!

    791

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