Making Ori and The Will of the Wisps' Best Level
527K views 路 May 12, 2021 路 Gaming
Comments 路 1.1K
@GMTK 路 5 years ago 路 pinned
Hey! If you're a level designer with a story to tell, please get in touch! Oh, and sign up to the GMTK Game Jam here - <a href="https://itch.io/jam/gmtk-2021">https://itch.io/jam/gmtk-2021</a>.
947
@razbuten 路 5 years ago
Big love this series idea.
3.7K
@lukamagicc 路 5 years ago
Seeing the engine without the final graphics makes me appreciate every inch of this team. Every department talented as hell for this game
536
@eclecticspaghetti 路 5 years ago (edited)
What鈥檚 interesting is that, on paper, the sand burrowing ability and the water dashing ability from Luma Pools are essentially exactly the same ability, but sand is used differently from water in the level design, and there are different hazards and enemies associated with each terrain, so they feel completely different.
743
@Raymando 路 5 years ago
This is SUCH an interesting idea for a series ngl. Would be interesting to see you play It Takes Two with the game's designer. Would be great as they talk about the levels while they play through with you. That game has some of the most interesting level design I've seen in recent games.
1.6K
@jcw5611 路 5 years ago (edited)
Hearing Game Devs talk about their games that they worked, is one of my favorite things.<br><br>EDIT: Thanks for many likes, first time I have a lot of them! I hope you keep learning GameDev things n.n
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@lintonfor4035 路 5 years ago
"we want them to feel smart"<br><br>what was left unsaid: but we know that they're not, so we have to be extra smart to make them feel smart
719
@ryuuseiboi950 路 5 years ago
Will of the Wisps is such a good game.
1.4K
@kwenlu 路 5 years ago
I like that this guy came to your interview prepared
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@mrbeef3528 路 5 years ago
This game deserves all the praise it got and more. One of the best platformers in recent memory for sure
296
@TWIP98 路 5 years ago
Wow, the burrow ability actually was inspired by the Drill Wisp in Sonic Colours, amazing.
321
@itsQuilow 路 5 years ago
"nobody wants to die 5 times in escape sequence" - I died like 20 times :D
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