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7 Deadly Sins Of Game Dev (That Destroy Your Dream Game)

89K views · Sep 14, 2026 · Science & Technology

Comments · 182

  • @sebbyspoons · 2 weeks ago · pinned

    What&apos;s your biggest game dev sin?<br><br>Feel free to check out my Pixel Art asset packs:<br>For Top Down - Start here: <a href="https://sebbyspoons.itch.io/pocket-forest">https://sebbyspoons.itch.io/pocket-forest</a>: <br>For Platformers - Start here: <a href="https://sebbyspoons.itch.io/moonlit-dungeon-dark-fantasy-pixel-platformer-tileset">https://sebbyspoons.itch.io/moonlit-dungeon-dark-fantasy-pixel-platformer-tileset</a>

    13

  • @Hexxecutioner · 2 weeks ago

    Definition of Perseverance <br><br>Sticking with something after it stops being pure fun and turns into work.

    142

  • @helo_xd · 11 days ago

    The thumbnail made me think you were dissing godot

    69

  • @angrylizard83 · 2 weeks ago

    The biggest sin was the second—not because of my own ambition, but due to tester feedback. My initial game was a 2D platformer focused on wall-jumping and precision jumps where a single hit meant death; that was all it was supposed to be. When I asked streamers to test the game, I ended up adding the following features because they felt the game needed them to be funnier:<br><br>1. Enemies.<br>2. Secret rooms.<br>3. Collectibles.<br>4. Skins.<br>5. A timer.<br>6. Bosses.<br>7. More enemies.<br>8. Achievements.<br><br>I added everything, and honestly, they—and I—enjoyed it more. However, the project became so massive that constant modifications and re-modifications were required; that’s when it spiraled out of control, and I had to put it on indefinite hold.

    137

  • @hadibendakji3858 · 2 weeks ago

    <a href="https://www.youtube.com/watch?v=Ob_QPjlDbUQ&amp;t=384">6:24</a> Funny how YouTube decided to show me an ad when you mentioned Greed.

    117

  • @wtmftproductions · 13 days ago

    I feel like your &quot;Lust&quot; is just a repeat of &quot;Sloth.&quot; I think a more relatable &quot;Lust&quot; we indie game devs have is much earlier than you described, where we think of an entirely different game and are tempted to &quot;divorce&quot; our current game because of how sexy the new game idea seems.

    32

  • @hystericalpeanut2844 · 10 days ago

    I think Greed is the Most Notorious Game Dev sin in AAA.

    6

  • @SomeoneNothing-w5m · 2 weeks ago

    I love how most of these were the exact same thing. If you can&apos;t find 7 different &quot;sins&quot; you don&apos;t have to

    45

  • @maddyv5948 · 2 weeks ago

    I love how these are in order of the start to the end of a project. Also, I think the first one would be more fitting as sloth (a lot of these, when I think about it). Good vid 👍

    34

  • @DarthPotato963 · 12 days ago

    6. Gluttony - sounds like the concept in writing &quot;kill your darlings&quot;. &nbsp;If you&apos;re a creator, you have lots of good ideas, and it&apos;s very tempting to want to use all of them. &nbsp;It takes discipline to discard or delegate to later projects.

    2

  • @dougwarner59 · 2 weeks ago (edited)

    My biggest sin in game development is that I am killing it...not really - but maybe one day.

    6

  • @noyz-anything · 13 days ago

    TLDR:<br>7. Arguing online about engines<br>6. Scope<br>5. Redoing assets while other areas are waiting<br>4. Following the trends<br>3. Redoing assets while other areas are waiting (repeated and rephrased for a Christianity motif)<br>2. Scope (repeated and rephrased for a Christianity motif)<br>1. Not sloughing through the boring parts at the end of development

    18

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