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FIRST TIME WATCHING NAKEYJAKEY 'Bethesda's Game Design Was Outdated a Decade Ago' | REACT

104K views · Oct 16, 2025 · Entertainment

Comments · 631

  • @jessea4438 · 11 months ago

    &quot;2015 wasn&apos;t a long time ago.&quot;<br>10 years later: Jesus Christ...

    386

  • @yeetiesprime · 11 months ago

    &quot;Upgrade your PC&quot; has so much &quot;Don&apos;t you guys have phones&quot; energy. I&apos;m glad everyone, even die hard fans, called Bethesda out on that. However, what makes this so wild is the fact that there were people with $3000 monster PCs who couldn&apos;t even run this game with consistent FPS and Todd still thought it was a good idea to say it.

    368

  • @christerprestberg3973 · 11 months ago (edited)

    If I remember correctly, the Creation Engine is an upgraded and improved version of the engine used to make Morrowind (2002). Morrowind was made with NetImmerse (1997), which later became Gamebryo (2003) and the Creation Engine (2011) is Bethesdas own split off version of Gamebryo that they have been thinkering with for ages and turned into Creation Engine 2 (2021)<br><br>It is truly a ancient spaghetti monster of a game engine.

    578

  • @ineedbettername · 11 months ago (edited)

    <a href="https://www.youtube.com/watch?v=x4rErKPQJUI&amp;t=440">7:20</a> You could absolutely kill anybody in Morrowind, you even got a special pop-up message warning you that &quot;With this character&apos;s death, the thread of prophecy has been severed. Reload a save or persist in the doomed world your actions have created.&quot; I paraphrase a little since I haven&apos;t actually seen that message in ~20 years, but you get the point.

    163

  • @TheDandiMan · 11 months ago

    NakeyJakey is one of those people I’m surprised I don’t see more reactions too.

    480

  • @Tukenfarben · 11 months ago

    I really like SSethTzeentach&apos;s &quot;review&quot; of Starfield because you can really feel the anger that he was tricked into spending money on it.

    311

  • @syrusalder7795 · 11 months ago

    &quot;if you could kill them you&apos;re risking your gameplay accidentally&quot; yep and I say let us kill them. Morrowind (my beloved) let you kill literally anyone, even main questline essential NPCs. They built in a way for you to get the story back on track but if you fucked it up you were just left with the big sandbox, which is fine with me. Just having the option to do that felt great, having my choices taken away from me because Jane Fallout is needed for a minor gardening sidequest and is therefore made of Vibranium is stupid and I hate it.

    150

  • @freedantheeternal · 11 months ago

    Not only was Starfield made on the same engine, it has many of the same bugs dating as far back as Oblivion.

    119

  • @Fang24-wu2cp · 11 months ago

    &quot;Could be fun.&quot; Yeah, the part he didn&apos;t say is that hidden cargo and scan jammer at best is a 25% chance to not get detected.

    22

  • @Camooses · 11 months ago

    Its amazing how far they&apos;ve fallen. In Fallout 3 you could nuke the starting town of Megaton, killing multiple shops, a player home, lots of quest givers and the only lead in the main quest... and they just let you do it. You have to deal with the results.

    43

  • @ryanwight9116 · 11 months ago

    As much I loved Skyrim, removing the nostalgia allows me to see how sh8tty the game really is, ESPECIALLY when it comes to the writing

    178

  • @BlackHoleEye · 11 months ago

    Speaking of No Man&apos;s Sky; The Internet Historian has a video on it as well. One that has a good ending.

    365

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