Ghost of Yotei vs Assassin's Creed: Shadows| Direct Comparison
63K views · Nov 10, 2025 · Gaming
Comments · 423
@coolasacucumber3421 · 10 months ago
Bro will compare everything but ghost of Tsushima and Yōtei
655
@NoName-gp8il · 10 months ago
Ac Shadow’s destruction physics or physics in general has really impressed me.
227
@Reveal_City · 10 months ago (edited)
This will probably be an unpopular opinion, but as somebody who has played both games, I cannot overstate how much more impressive Shadow's game world is. They have meticulously recreated tons of real-world towns, shrines, temples, castles, ports and other historic landmarks. You can do stuff like go to Kyoto and watch a Noh play be performed near the royal court or go watch a Sumo wrestling match next to a shrine.<br><br>The amount of details is, at times, truly astonishing, even if I wish the cities were more densely populated. And then there is the destructible environments, customizable hideout and seasonal changes on top of it.<br><br>Yotei's rendition of Hokkaido meanwhile looks much more stylized and looks beautiful at most times, but it feels very desolate since it mostly just consists of wide and empty vistas. The leaf tech is truly impressive tho, more so than that of Shadows (which is still good).
337
@faraz_qureshi · 10 months ago
For someone who has only played AC Shadows, I would say after Origins, it was the only game that awestruck me with visuals and sound design. When I reached Todaiji Temple, it was early 5-6 AM in-game time, and the visuals were highly impressive. So much so that i simply walked my character for almost an hour while birds chirped and winds blew around me. It was such a fascinating experience. Although I understand things like these are not appreciated by everyone, but i was highly amused by the level of details AC Shadows offer. Also by the looks of it, Yotei seems equally impressive, but haven't experienced it yet.
187
@eleonora7490 · 10 months ago
AC Shadows: World ✅ Immersion ✅<br>Ghost of Yotei: World ✅ Combat ✅
153
@vicenturyslingstonelattestone · 10 months ago
This is by far the most objective and unbiased comparison I've seen so far. It's also the least skewed as the scenes compared are actually similar in terms of environmental conditions. Too many other videos compare scenes that are too dissimilar. Thanks for this!
16
@Baytuh · 10 months ago
Both look great
90
@EarthIsFlat456 · 10 months ago
The video I've been waiting for, thanks!
6
@erdvilla · 10 months ago
As someone who plays both on a PS5 Pro I can say ACS still looks better from high places, the draw distance and detail is stunning. The fog moving as a blanket on top of the hills as the Sun rises, the changing Seasons, dense forests (that you can traverse unlike in GoY where they are map walls)...<br>GoY follows a more compact path and only shines when you look at the small details in homes and such, but ACS doesn't fall short on that either.
34
@DJWhylafihya · 10 months ago
I played both. Both great games. Yotei is much more memorable story wise. I used a re shade on ac shadows to make it look more like a ghost game… after watching this I feel like I shouldn’t have . Going to have to replay shadows with the regular lighting etc.
8
@mortal667 · 10 months ago
AC shadows looks like a printout, crisp and fine detailing<br>yotei looks more like a painting, which might not be crisp and overly detailed, but thats not the point anyway<br>the visuals are subjective imho, the gameplay might be a better metric for a comparison?
8
@KillerTacos54 · 10 months ago
I was hoping you'd make this!
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