Assassin's Creed Shadows vs. Ghost of Yotei [BLURRED]
183K views · Oct 7, 2025 · Gaming
Comments · 1.7K
@jayveeeeeplays · 11 months ago (edited) · pinned
<b>EDIT</b> If you're watching this and wondering why so much of it is blurry.... I had to blur out significant portions of this video because I'm trying to apply for the YouTube Partner Program. I reused footage from my main channel and YouTube is telling me that's not okay for monetization. Unfortunately, that does make this a much worse video and I would just delete it if it didn't have so many views. I feel like it's still worth a listen since it resonated with so many people. Thanks for the support!<br><br>Y'all the response to this video is INSANE! Thank you SO much for all the kind words. I literally thought about doing this on my run yesterday morning, hopped on the mic to record for thirty minutes, spent a few hours putting it together, made the thumbnail and uploaded it with zero expectations. And it's doing 5x better than my Ghost of Yotei video on the main channel. It's making me rethink what the hell I'm even doing lol. Is it the commentary style you guys are enjoying? The topic? I'm fascinated by what's going on here and absolutely taking this feedback moving forward 🙏🙏
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@sullisaurus · 11 months ago
It took me like 2 days before I even started hunting the targets, I was too busy exploring and upgrading my stuff
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@TheHiddenOne690 · 11 months ago (edited)
There is not much that Shadows does better than Yotei. Maybe just stealth and parkour, but that's it... and that's okay to say guys. It's not a crime lol.
1.4K
@ArnauD-16 · 11 months ago
<a href="https://www.youtube.com/watch?v=Evp24sWSAmo&t=333">5:33</a> off topic but the way Atsu gets thrown at the poor innkeeper fixing his sign is just hilarious every time😂😂😂😂
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@stephenwalsh77 · 11 months ago
I think the castles are awesome in Shadows. Eliminating the samurai, were my favorite part. Now I’m playing yotei, and to be honest I haven’t even really started any main quests, I’ve just had a blast doing bounties! Excellent addition.
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@artofyorugami · 11 months ago
Not sure if someone mentioned this already, being able to sense enemies through obstacles is a skill you can obtain after progressing the story in Ghost of Yotei.
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@spicyy_nuggs · 11 months ago (edited)
I love how the different Yotei 6 regions amp up the difficulty as you progress. The enemies don't just get harder, they change their attack moves and cadence, more unpredictable, tougher defenses to break through, more projectile types (not just arrows) to be conscious of. Not to mention their unique traits/abilities for that region. Love it.
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@MallRat2009 · 11 months ago
The reason why Yotei has a better story are the villains. In AC you don’t feel the influence on the people that surround you. It basically only includes you. In Yotei the villains destroy the lives of which the people live. The Oni destroyed the environments, the Nine Tails closed off the snow areas trade and killed many of the people within it. You feel the presence of the enemy more. That is due to a less inflated cast of enemies. 6 vs like 20+ main enemies, obv including all the random side ones you get assigned.
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@GenesiisDavid · 11 months ago
Have you noticed the samurai/sword wielding enemies in duels use moves Jin used in the first game? Such a nice in lore touch. Shows they were classically trained like Jin unlike Atsu who learned on the fly.
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@Kal0968 · 11 months ago
something I’d also like to add:<br>I just LOVE LOVE LOVE how Jin’s assassination methods compared to Atsu’s at their respective starts are so much different.<br><br>Jin looks more composed, trying to take out the enemy as efficiently as possible, his strikes with his Tanto more stable and composed, showing his upbringing as a Samurai who was made to be efficient, and not let emotion take hold<br><br>Atsu however, has a much more wild feeling when she assassinates someone. It really feels like she’s tearing into someone like an animal, showing off the real hatred in her heart for what had happened to her, and to the enemies who follow the people who took everything from her.<br><br>The similarities yet differences that Jin and Atsu have to have the same core mechanics, yet different feels really makes Atsu not feel like she’s some copy and paste of the Jin, but she isn’t that much different from him. I even want to add that I feel like Atsu’s focused senses looks foggier compared to Jin’s, as she needed to be taught how to use it, while Jin only needed to be told by Yuna to “think, and move like a thief.” And he could do it just like that. It’s the small differences that really make me love these two protagonists.
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@Advocate1215 · 11 months ago
There is a way in Ghost of Yotei to see enemies through walls, the listening mechanic Oyuki introduces
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@Baytuh · 11 months ago
As someone who legit really likes AC Shadows i agree with most of what you said. Ubisoft is the definition of a company suffering from success. They basically made the foundation the baseline for open worlds in aaa gaming that majority of aaa open world game devs follow, from ghost and horzion etc... But they got so damn complacent everyone else supassed them in how to do it way way better. I legit miss the era of Ubisoft when they were fighting off vivendi and even before that because they had it together when it came to a lot of this.
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