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Did This Video RUIN Fighting Games?

327K views · Apr 13, 2025 · Gaming

Comments · 950

  • @robertolie6798 · 1 year ago · pinned

    Also the video shouldn't stand alone because Core-A also release a video about the issue of pandering via lowering the skill ceiling/gap. Taken as a whole that means that each principle has a caveat or a "to an extent", not a blanket approach

    2.3K

  • @VulcanSpear · 1 year ago

    i've never trusted an opinion from someone who blames Core-A for patch culture

    1.9K

  • @danishiqbal2963 · 1 year ago

    This video didn't ruin fighting game. Many people do not watch it. They assume based on thumbnail.

    1.9K

  • @IanMyDude · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=f3FFWbLIWII&amp;t=47">00:47</a> Woah woah woah, that’s cheating. How am I supposed to get mad if I can’t take it out of context anymore?

    1.2K

  • @elgranpeyo · 1 year ago

    Yes, this video ruined fighting games and it punched my dog 😢

    928

  • @windego999 · 1 year ago

    It did not ruin fighting games but it is an easy scapegoat for people to latch onto in these trying fighting game times. And that&apos;s really all it is, just an easy thing for people to throw their vitriol at so they can cope.

    1K

  • @dp-2win95 · 1 year ago

    the video never said to buff the characters that were already preexisting strong. Thats the MAIN difference that people don&apos;t seem to get.

    471

  • @Spicypuff · 1 year ago

    This video kicked my cat, walked on my carpet with shoes on and took the last piece of pizza. But ruin fighting &nbsp;games? I&apos;m not so sure.

    355

  • @BFG_Guzma · 1 year ago

    I would like to comment on DBFZ&apos;s most recent patches vs the Tekken 8 patch. <br><br>While DBFZ did add a lot of crazy, chaotic stuff. They did so by identifying almost every characters&apos; strengths and what makes them unique and then went on to sharpen those tools. SSJ Vegeta can cancel his ki blast volley into other moves. Android 17 can chain his rekkas together in different orders. Goku Black can choose whether to appear grounded or in the air with his teleport. Etc<br><br>Tekken 8 hasn&apos;t sharpened characters&apos; tools. It just feels like they gave everyone a gun and the first to pull the trigger wins.

    67

  • @pelijer · 1 year ago

    Loss aversion is a real thing. I tried essentially modding Dungeons &amp; Dragons, and things perceived as nerfs got a big &quot;F no&quot; from players, even when they weren&apos;t actually nerfs due to system-wide changes. &nbsp;But &quot;buffs&quot; were emphatically accepted, even if it was entirely negligible.

    389

  • @toadsniff · 1 year ago

    Thanks for showing me CoreAGaming, insta-subscribe. I love the history behind the analogy and reasoning. Top tier content.

    295

  • @Stratelier · 1 year ago (edited)

    I&apos;ve seen that video, and I think the key point was the definition of &quot;buff&quot; and &quot;nerf&quot;: the discussion is not really about defining them in terms of numerical parameters (damage, timing, etc), but rather the <i>perception of them</i> by the playerbase, and the number of <b>viable options</b> they give a player during actual gameplay.<br><br>And my favorite pet example is that if, say, you have one mechanic/element that is arguably so OP that <b>nobody ever uses anything else,</b> a nerf specifically targeted against that element, something to make it <i>less</i> compelling, does in fact expand the variety of options available, and therefore <i>buff</i> the game as a whole!<br><br>It really does get complicated and fast.

    159

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