Players Will Always Find Something to Hone (New Core-A Gaming Video)
110K views · Oct 11, 2021 · Gaming
Comments · 183
@Aganaom · 4 years ago
Humans will go so far as to be extremely productive doing one thing just so they can avoid doing something else. It's as hilarious as it is awesome
612
@FFmaxxx · 4 years ago
I like how Koreans came up with a term that is just as bad but also nicer form of boomer gamer lol
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@superkillrobot · 4 years ago
I got into fighting games because the honing/innovating cycle is so similar to learning an instrument. But I think everyone is simultaneously a honer and an innovator. I see it almost as an equation "Your Style = Fundamental Skill + Practical Application"
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@bluegrave4376 · 4 years ago
Imagine the league fighting game releasing and the new players start calling you a "honer" (derogatory) lmao
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@absoul112 · 4 years ago
<a href="https://www.youtube.com/watch?v=VeDMbowrCY0&t=477">7:57</a> Let the record show this is comparable to Strive's IB
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@Sorrelhas · 4 years ago
"I feel a lot of people will put themselves in the shoes of a Honer or an Innovator"<br>I just steal my stuff from the internet, leave me alone
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@MikeScarbro · 4 years ago
I propose a third kind of player: one who neither hones nor innovates. I call these the "scrubs".
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@cylondorado4582 · 4 years ago (edited)
I think it's funny that pepole optimizing and trying to be the best is a problem in Esports but not regualar sports. People who sell sports equipment aren't worried about attracting people who want to be able to win even though they only want to play casually. But I guess you also don't have to worry about randomly getting matched against Michael Jordan. But if you COULD, that would be kind of awesome actually.
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@alejotomasortega547 · 4 years ago
We all know that chess is to old and there are no new players to chess. It takes you forever to find a match in the lobby, and boy, dont let me start on the netcode
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@Skybot437 · 4 years ago
Final destination, no items was some sorta innovation.
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@mmmk6322 · 4 years ago
Go is probably the game that satisfies both Honers and Innovators. But everyone in the west knows chess but they've got no idea that Go is just 3 rules to play and was a much longer run for machines to start beating humans.
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@BlazeMakesGames · 4 years ago
Yeah I think that the barrier of entry comes from the amount of Honing you have to do before you can start to be creative or I guess, start 'innovating' in the game. I think everyone <b>wants</b> to be an innovator at some point, but the difference between players is how much honing they want to do or are willing to accept before getting to that point. And people want to Innovate because if you innovate something effective then you can be the first to hone something. I think the two concepts are much more intertwined than it may first appear it's just how often a player is willing to go back and forth between the mindsets or how long they want to stay in one phase or another. <br><br>But I still think a core problem is just the tools for players to understand how to hone. I think that more people are willing to hone skills for games than it may seem at first, but if a game doesn't make it easy to understand how to hone skills without resorting to 3rd party tools, then the player shouldn't be the one blamed for not being willing to hone their skills.
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