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Why Your Game Tutorial Sucks (And How to Fix It)

1K views · Apr 4, 2026 · Gaming

Comments · 12

  • @raeryuko · 5 months ago

    Videogames should be more open about asking if the player has touched any videogames released in the last 10 years or not or even has touched any videogame ever. It's really nothing to be ashamed of and you can add the crunchy tutorial there

    7

  • @MrGaky · 5 months ago

    This is the Tutorial of making a Tutorial.<br>We goin into the omni-meta-tutorial verse with this one.

    2

  • @bookfactory2781 · 5 months ago

    I&apos;m so surprised that this video doesn&apos;t have more views. It&apos;s very well-made, good job!

    3

  • @ave_sebaguardian · 5 months ago

    Really cool vid! :Þ

    1

  • @SamyseenA · 5 months ago

    Fire video!!!

    1

  • @demetrikissel6259 · 5 months ago

    I agree with this largely and I have always found I vibe more with games that work the tutorial into the environments, but I do have a genuine question: For games like Slay the Spire and FTL: Faster than Light, how can you achieve the self determined, text-less tutorial without leaving players too big of a learning curve? For a lot of puzzle or strategy intense games, you do need more prep before entering the environment, don&apos;t you?

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