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Final Fantasy Doesn’t Need One Future. It Needs Three.

32K views · Sep 10, 2026 · People & Blogs

Comments · 164

  • @DiiMozGaming · 2 weeks ago (edited) · pinned

    You know the funny thing about you proposing this? Square has actually already tried this. To a T.<br>It was called Fabula Nova Crystallis.<br><br>They forsaw the branching of their own fanbase and tried to adapt to them by parting the main series into 3.<br>FFXIII would continue iterating on the ATB system.<br>FFversusXIII would be the action game. (ironic that you described this branch as a mature Kingdom Hearts, as thats exactly what Versus was described to be by Nomura himself)<br>And finally FFagitoXIII would be the more experimental branch. This game would later evolve into Type-0.<br><br>I think we owe Square some credit for forseeing this all the way back in 2006. Too bad the project fell into a clusterfuck due to management issues and their bumpy entry into the HD era.<br><br>The fact that you describe FNC to the letter without mentioning it by name really drives home how full circle we&apos;ve come.<br>For the record, I completely agree with this direction for the franchise.

    70

  • @BenAS14 · 2 weeks ago

    The beauty of Final Fantasy is that it isn’t simply one defined thing, great video man.

    58

  • @Jadarnu · 2 weeks ago

    They already adapted Brave Exvius as FF Resonance. For a Tactics game they could easily adapt FFBE War of the Visions, the story and character design was incredible for a gacha game.

    22

  • @spiritdetectiv5151 · 2 weeks ago

    Good video this was similar to what I told my buddy 2 years ago. &nbsp; Since we only get one new numbered entry every console generation, we need 3 diff streams to supplement the cycle. I kid you not i told my buddy we need new ff pixel art games similar to the pixel remaster in between the release of 16 and 17(they did this with resonance). Next I told him we need a remake stream. They already started working on 9 remake even though its on ice atm. And finally they can do their super big budget numbered entry building on ff7 remakes combat. My dream is actually for them to remake 8 (i was hoping in the ff7 remake graphic style and maybe even tweaking the combat to incorporate the junction system some how). 2 parts max but definitely fully flesh out Lagunas story the way they wanted it in the orginal and fix a few of the story gaps they rushed.

    13

  • @jonahsahn · 2 weeks ago

    One of you said I needed to get a pop filter.... so I got it! Hope the discussion can continue here! I&apos;m trying to do 2 videos a week.

    8

  • @drnod4779 · 2 weeks ago (edited)

    really good video<br>I agree 100%, I like all 3 of those lanes you mentioned<br>I don&apos;t want just a single one of them to exist, I wanna enjoy them all

    14

  • @Investigator86 · 2 weeks ago (edited)

    <a href="https://www.youtube.com/watch?v=bkt1clYjWAA&amp;t=198">3:18</a> the sound quality is also incredible

    1

  • @changanat · 2 weeks ago

    Amazing video. And I agree. They need to have defined branches and I agree with the ones you proposed

    1

  • @UberOcelot · 2 weeks ago

    I want a new ambitious effort in world building on the ambition of X or XIII but with the gameplay style of remake series. Miss when they went all out with FNC

    3

  • @akiinmoonlight79 · 2 weeks ago

    Thought about it to but i think 1. Action Mainline now, &nbsp;2. A turn based branch 3. A Hybrid remake style one + whatever the fck they wanna do with the spin offs

    10

  • @davidpaul1733 · 2 weeks ago (edited)

    According to Sakaguchi, part of the inspiration for FF9 was to make a game that was a throw back to Final Fantasy games before FF7 to please older fans. The idea was to make new modern Final Fantasy, a Final Fantasy MMO (FF11) and making a traditional style Final Fantasy. This way the series could keep growing while still supporting its existing audience.

    4

  • @DeckKnight · 2 weeks ago

    Avoiding the numerals can solve a lot of issues. I agree with some of the sentiments that the numerals should actually be the experimental entry that changes up the <br>whole system.<br><br>Then your AAA Action could use something like Stranger of Paradise for a subtitle. <br><br>Resonance is only adapting Season 1 of Brave Exvius, and the demo alone is do good that I&apos;d he happy with a Resonance II and III as the next in that lane. After that? Again, avoid the numerals but I can easily see the HD2D under a banner like Final Fantasy Legacy. Octopath and Bravely are good but their structural identity is very rigid (Brave/Default for Bravely, Shield breaks and 8 intertwining stories for Octopath) where Final Fantasy feels like it&apos;s more open systemically.<br><br>So your paths end up being the numerals retaining a AAA approach to new systems, your dedicated AAA Action lane to appropriate subtitles, and your turn-based lane invoking the idea of legacy or remembrance. It doesn&apos;t need to be a series-wide callback like Resonance, but it should invoke the idea that the deep roots haven&apos;t withered.

    17

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