How Rolls Changed Street Fighter x Tekken
48K views · Sep 9, 2026 · Gaming
Comments · 94
@kiiplit · 3 weeks ago
get you a partner that talks about you the way theoryfighter talks about this game
200
@Aabil11 · 3 weeks ago
It's 2026 and it brings such a smile to my face to see this game still getting love and appreciation.
80
@NotactuallyAsh · 3 weeks ago
SFxT's strongest soldier has returned
108
@psychobluesfxt · 2 weeks ago
I'm a massive fan of rolling for the thing you mentioned at the end: it benefits everyone. Getting a hard knockdown allows you to force the opponent to guess what the oki setup will be, and if they guess wrong, it can lead to a full combo, or a throw killing all their red health to make their situation even more dire. For the defending player initiating the roll, it prevents the setplay and unblockable setups that were seeping into SF4 and especially SSF4AE at the time of its promotion. Rolling might be the one thing that made me gravitate towards the game coming from SSF4 Vanilla: it used a lot of the same fundamentals but new enough where that particular aspect that made me sour a bit on SSF4 AE was no longer in play.
31
@mrrudigaer · 3 weeks ago
i think chargable specials turning into supers was so cool too
77
@legend0945 · 3 weeks ago
It's sad that SFxT doesn't have a page in the replay theatre. It's hard to find matches for some characters for some reason.
21
@k4rd392 · 2 weeks ago
This game is a banger tbh, if Capcom just removed the gem system and the GFWL then this game would have popularity again.
6
@ihara1826 · 2 weeks ago
Imagine if Capcom did a Fighting Collection 3 with SFxT, UMVC3, and USFIV with rollback netcode
23
@francoandreparraflores1491 · 2 weeks ago
We need more videos about this game man. It has a lot of cool stuff and mechanics that no one talks about cuz of the reputation that this game got. I wish more people talked about this game, we have a 2d version of king that still has a similar playstile of his 3d counterpart and no one is praising that
2
@ITNoetic · 3 weeks ago
What a timely video. The SFxT complete edition 1.0 patch just came out
14
@HQRubbish · 2 weeks ago
Sfxt truthers we are so back
5
@ametozukumazu6073 · 2 weeks ago
TTT2 oki had similiar issue with Tag Crush system where in rage, tag partner could switch while doing unreactable, invincible, safe on block mid at the cost of losing rage. After getting combo-ed players just laid there while attacker was doing backdashes, sidesteps, guess parries in hopes to somehow counter it. Meanwhile attacker could've just otg them while defender's waiting or defender could just stand up while attacker was dancing or cosplaying Ultra Instinct. Mechanic made 4-5 wake up options redundant simplifying it but at the same unique counters and mixes that come from it made it complex.
1
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