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I Spent Weeks Learning Harvard Strategy | Why Indie Devs Never Finish

1.4K views · Jun 18, 2026 · Science & Technology

Comments · 15

  • @sebbyspoons · 3 months ago

    So which way of thinking do you "absolutely, genuinely (lol)" need to work on? I hope you like the video.

    2

  • @prodigiart · 3 months ago

    This is fantastic! I struggle with many different parts of the game development process but after seeing this video, I am excited to put this three step process into action. Thanks for sharing!

  • @Skeffles · 3 months ago

    Very interesting. In some ways the belief can completely alter these boundaries and controls. For example as a hobby dev I know I don't have much time but I'm also not pressured to release in a timeframe. This gives me the freedom to chase the vision in my head more.

  • @ryanmckenzie5918 · 2 months ago

    100% boundaries for me! Scope creep has been a way of life until very recently, but I've finally scaled my project down to something I can actually complete by myself before I die. Not that I'm anywhere close to dying -- that's just how overscoped my game was. I found the biggest issue wasn't feature creep. It was art. I was devoting way too much time to graphics and music, when the most important part of my game is the actual mechanics and how they feel. It's a huge load off my shoulders to have trimmed away the fat.

  • @sd3431 · 3 months ago

    I don’t know the YouTuber side - but can you enable that we can hype your videos? I guess this would help your channel and I find your content valuable 😊 and would like to do so.

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