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#81 - Mick Gordon Interview (DOOM, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

199K views · Feb 18, 2021 · Gaming

Comments · 334

  • @KIWITALKZ · 5 years ago · pinned

    TIMESTAMPS<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg">00:00</a> - Intro<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=74">01:14</a> - How Mick Ended Up Scoring For Killer Instinct/Failing Demos<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=275">04:35</a> - The Direction Mick Was Given For Killer Instinct<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=353">05:53</a> - Learning Throat Singing<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=511">08:31</a> - Jago Theme Set The Direction Of The Music For Killer Instinct<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=645">10:45</a> - The Reality Of Deadlines &amp; Crunch<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=760">12:40</a> - Doing Overnighters/Domino Effects Of Problems<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=874">14:34</a> - Micks Mixing Tips<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=998">16:38</a> - Micks BFG Division Mixing Breakdown<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1119">18:39</a> - Bands Having Unrealistic Expectations For Mick To Master It Like BFG Division<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1160">19:20</a> - Selecting Particular Instruments To Use Based On Frequency Range/Layering<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1290">21:30</a> - The Synth Wave Melody For BFG Division<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1400">23:20</a> - Originally No Guitars Were Allowed In DOOM<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1459">24:19</a> - Rip &amp; Tear Was Originally Rejected/BFG Division Added Late In Development<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1585">26:25</a> - Implementation Of The DOOM Music<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1678">27:58</a> - Expectations Of DOOM Eternal/Direction Of Music For DOOM Eternal<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1816">30:16</a> - Writing The Music And Refining It<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1910">31:50</a> - Into Sandy’s City Remix Being Cut From DOOM Eternal<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2094">34:54</a> - Getting Feedback From Rejected Demos/Seagull Managers<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2180">36:20</a> - Mick Gordon Remixing DOOM For Smash Bros<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2235">37:15</a> - Mick Doesn’t Get Royalties<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2310">38:30</a> - Anonymity<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2425">40:25</a> - How Covid Changed The Game Industry<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2480">41:20</a> - Difference Between Composing For Indie &amp; AAA<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2546">42:26</a> - Mick Hearing His Own Music In The Gym<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2592">43:12</a> - Mick’s Performance At The Game Awards<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2914">48:34</a> - Mick Tells Game Awards Smoke Story<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2967">49:27</a> - Mick Wants To Work On MK/Work Mick Has At The Moment<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3015">50:15</a> - Reaching Out For Projects/Challenge Of Making Games<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3169">52:49</a> - Designers Aren’t Sure What They Want From A Composer<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3250">54:10</a> - Mick Actively Moves Away From Doing Projects To Similar<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3358">55:58</a> - Working With Bring Me The Horizon<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3453">57:33</a> - Differences Between Working On Music Projects As Opposed To Games<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3581">59:41</a> - Spinals Theme Process<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3670">1:01:10</a> - Mick Shows Off Kangling instrument Used For Spinals Theme<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3761">1:02:41</a> - Analysing Robin Beanlands Spinal Theme For Killer instinct<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3804">1:03:24</a> - Sampling Killer Instinct<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3840">1:04:00</a> - When To Keep Themes Close To The Original Tracks And When Veer Off Course<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3955">1:05:55</a> - Cinders Theme<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3985">1:06:25</a> - Robin Beanland/Recording Of Original Killer Instinct<br><a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=4035">1:07:15</a> - Playing Music By Ear

    260

  • @SUNDER_Slayer · 5 years ago

    Mick’s face when listening to questions:<br>🤨😳😊😳🤨

    2K

  • @XpMonsterX · 5 years ago

    Funny how Into Sandy&apos;s City gets rejected for being &quot;too gamey&quot; while the entire Doom: Eternal threw away all atmosphere from Doom 2016 for the sake of being more &quot;gamey&quot;.

    1.7K

  • @benzzodude · 3 years ago

    Marty “Seagull” Stratton

    392

  • @Luke-fx9gw · 3 years ago

    mick is such a sweetheart, i didnt doubt him for a second, i knew he was telling the truth and im glad he got his side of events out there.

    732

  • @FarnsworthOfDM · 3 years ago

    <a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=3130">52:10</a> &quot;You hear it all the time in the gaming industry, about crunch.&quot;<br><br>Mick nodding enthusiastically here makes all the more sense now.

    742

  • @dystonic · 3 years ago

    Mick doesn&apos;t get royalties. All the more reason to listen to Doom Eternal OST ripped from the game and put here on youtube. Tracks are still not protected to this day.<br>This interview is gold btw.

    198

  • @mister420blazeit2 · 3 years ago (edited)

    at <a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=1910">31:50</a>, you can see Mick&apos;s expression changed for a brief moment when being asked about Sandy&apos;s City and the amount of tracks he sent them and still hasn&apos;t been paid for. Mick is DoomGuy for keeping all that anger and frustration to himself

    798

  • @DoomguyAV · 5 years ago

    Mick Gordon is legendary. Thanks for sharing this awesome interview. Rip and tear... UNTIL IT IS DONE!

    324

  • @Aruk02 · 3 years ago

    <a href="https://www.youtube.com/watch?v=TLmlps4-0Dg&amp;t=2094">34:54</a> he&apos;s 100% talking about Marty here

    468

  • @Greg_WASD · 3 years ago

    God knowing what was happening at the time and the fact that he&apos;s still able to conjure up so much joy at the memory of working on the game... How the fuck would someone <b>not</b> wanna work with this dude?

    429

  • @HeartlessSora · 3 years ago

    This dude is so humble, I&apos;m shocked that people tried to bring him down.

    275

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