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Designing DOOM Eternal's New & Classic Demons

2.4M views · Jan 26, 2020 · Gaming

Comments · 5.8K

  • @NoclipDocs · 6 years ago · pinned

    Thanks to our new studio in Oakland we&apos;re able to produce smaller features like this alongside our more regular documentary videos. We really hope you like it! Noclip is a small, independent team that works as much as our funding will allow so if you&apos;d like to help us film, edit and produce more ad-free videos like this, please consider throwing us a few bucks on Patreon. We try to make every cent count towards interesting videos about game design. <a href="https://www.patreon.com/noclip">https://www.patreon.com/noclip</a> - Loads more docs coming this month including full docs on Gish &amp; Pyre, and features on Shovel Knight &amp; Edmund McMillen&apos;s back catalog. Not to mention two AAA studio trips that will have us visiting US and mainland Europe in February. All thanks to funding from people like you! Thank you!

    3.4K

  • @drewcummings2453 · 6 years ago

    I love how he always gives credit to the people who did each specific thing, no generic &apos;we,&apos; everyone gets credited instead

    862

  • @legendkillahd3775 · 6 years ago

    <a href="https://www.youtube.com/watch?v=uzX09_4hcPc&amp;t=780">13:00</a> <b>Talks about the Marauder</b> <br><br>“You are Obi-Wan and he’s your Darth Maul. And you guys are going to have this awesome fight” <br><br>I’m sold

    1.8K

  • @chimseart · 6 years ago

    &quot;i don&apos;t know why there are rib bones in his brain, but it looks cool&quot; finally i have the answer

    15K

  • @JLHoskins · 6 years ago

    Having played Doom Eternal and watching him explain how the enemies are supposed to be makes me smile: They did everything right.

    5.1K

  • @pilosellaaurantiaca · 6 years ago

    All I can imagine when I see the Pain Elemental shimmying his way towards me is a hellishly handsome Danny DeVito

    2.3K

  • @PurpleColonel · 6 years ago

    He&apos;ll straight up name faults in the previous game and actually say how they&apos;re improving things in no uncertain terms. How often does that happen with AAA games nowadays?

    4.4K

  • @B4umkuchen · 6 years ago

    Talking about demons like talking about having a good time with kittens. Hugo is charming like always.

    2.8K

  • @ShotgunSurge0n058 · 6 years ago

    me: oh doom hunter, tell me how low your health is~<br>doom hunter: C R I T I C A L<br>D A M A G E

    122

  • @FlameLFH · 6 years ago

    &quot;We&apos;re comfortable with frustrating the player so long as they have something to learn&quot; This is a design philosophy not enough video games do.

    8.9K

  • @Marchew1200 · 6 years ago

    Modeled by Jason Martin - &nbsp;no relation<br>Adrian Carmack- artist on old Dooms - no relation to John Carmack<br>History repeats itself

    1.2K

  • @mrtaufner · 6 years ago (edited)

    This guy just dropped a nice quote: &apos;When you&apos;re thinking, you&apos;re engaged. If you&apos;re not thinking you&apos;ll get bored and play something else&apos;.

    5.5K

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