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Watch this if you're a solo gamedev

62K views · Oct 27, 2023 · Howto & Style

Comments · 156

  • @occupationalhazard · 2 years ago

    Accountability Partner? I believe you mean, "Accountabilibuddy".

    204

  • @myrrysmiasi4866 · 2 years ago

    As a more art focused indie developer, my advice to all the programmer focused solo devs out there is to learn some basics about visual design. It doesn&apos;t have to take a huge amount of time, and you don&apos;t need to increase the amount of effort you put into executing your game art, but improving your understanding of what makes visuals look good is going to have a <b>huge</b> impact whether you use programmer art, free or purchased assets or commission an artist.

    91

  • @codyvidalmusic · 2 years ago

    I can 100% vouch for not worrying about making music for your own game (unless you are already a musician)<br>There are SO many great composers out there that are eager to work on their first game. Go reach out to them!

    171

  • @OldHeadTrivia · 2 years ago

    When you’re a musician who is learning gamedev. “Don’t bother with music, it will be to difficult”… 😎

    70

  • @thomasboone39 · 2 years ago (edited)

    To all (solo) devs out there: it&apos;s the little things that count like <br><br>watching people play your game, <br>wishlisting it, <br>asking about it because they are interested <br><br>It&apos;s those short moments that keep you going, that remind you why you set out to crafting this unique experience so chin up, you can do it, and best of luck to all of you!

    72

  • @kathycoleman4648 · 2 years ago

    A steam page costs a hundred dollars. Unless you know, on pain of death, that you are going to finish your game having a steam page makes zero sense.

    17

  • @blackdoc6320 · 2 years ago

    I&apos;ve always been told to wait to publish the steam page until you have a good chunk of eye candy and stuff since the steam algorithm pushes it more it&apos;s first couple weeks and if it has place holder stuff it&apos;s not going to get as many wishlists.

    19

  • @Leomerya12 · 2 years ago

    My accountability partner &nbsp;is straight up fear.<br><br>Not a fear of failing. A fear of how I&apos;ll feel if I don&apos;t try to reach my full potential.

    17

  • @hamzahgamedev · 2 years ago

    i am a solo dev myself and I can&apos;t tell you how valuable this video is for me.! <br>Thank you guys very much for making this video!

    6

  • @dontstopbelieving1 · 2 years ago

    I currently have my steam page up and have been approved for the February next fest. This is my first commercial project and I am adding to my vertical slice every day (just finished my main menu today and am super happy with it)<br><br>My biggest piece of advise is first to start. Every YouTuber on the planet will tell you about this perfect set of circumstances and extensive skill set you need. Well those circumstances aren’t coming and either are those skills. The perfect situation will not just present itself magically, just get started. <br><br>But other than that I would say to get a good understanding of what you want to make. The games you like to play might not be the games you like making the most. Break your game idea down to the most minuscule pieces you can imagine. Things that seem simple from a player perspective can be incredibly complicated from a development standpoint ( my first game being a 2d rpg was really an eye opener).

    11

  • @IamFluffY90 · 2 years ago

    I love the shoutout to the different hardware. As a Mac user myself, it&apos;s something always on my mind. I&apos;m well aware most games are coded/optimized to run on Intel based Windows systems and I need to follow suit.

    2

  • @morgan0 · 2 years ago

    i’ve heard a few ppl saying in their first devlog that they started it for accountability, so it could be useful in that regard, plus as a form of early marketing. but yea it is extra work

    19

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