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Upgrading the Ultimate Storage Facility in Satisfactory 1.0

105K views · Apr 20, 2025 · Gaming

Comments · 88

  • @WhiteStoneIndustries · 1 year ago (edited)

    I still built a mall on my world as well and went literal with the build. Each item has 3x3 foundation store. It has 6 floors, 163 stores, and has a double belt looping sorting system with sinks for overflow. That way every item either gets sorted or sunk and the system never backs up.

    11

  • @Algos132 · 1 year ago (edited)

    I LOVE a good storage room! The goal of making one is really what gets my playthroughs further than just trying to progress the tiers. The implementation of dimensional storage made me a little sad for this reason. But hey, who says you need to use it?

    4

  • @pitakpetr · 1 year ago

    I&apos;ve never been able to build a neat production complex.<br>always just a chaotic mess, lots of pipes, alleys, confused trains hitting the wall ..

    4

  • @dramoth64 · 1 year ago

    For the ramps roofing off the pillars, you could have used the slanted walls instead of the 4m ramps. And the roof of the facility, you could have then used 1m foundations and it wouldn&apos;t clip so much into the awesome sinks.

    3

  • @printedprops8730 · 1 year ago (edited)

    I had 8 x dimensional depot for concrete for faster upload speeds. Was building an oil rig.<br>I would run out of concrete every few minutes, but as i work on other things i grab a stack of concrete from depot into inventory every few minutes.<br>Once i have a few stacks, go back to pave concrete.<br><br>In my case a temporary local concrete factory with huge ammounts of storage containers would be best, with a hypertube between concrete factory and oil rig.

    3

  • @Warp9pnt9 · 1 year ago

    Dimensional Storage needs 4-8 depots for high volume resources. &nbsp;If you know a facility might need a high volume of 3-4 parts and a normal volume of others, you can maybe set up a dynamic dimensional storage depot for specific builds. &nbsp;Other times, just drive a train to a traditional depot, load up 4 or 40 freighr cars, as one does, and drive it back to the build site. &nbsp;Or set up temporary train schedules to drop off parts near the build site.<br><br>Anyways, I love the build styles and techniques. &nbsp;It&apos;s a pleasure watching your work unfold.

    12

  • @TheAbyssalCreation · 1 year ago

    <a href="https://www.youtube.com/watch?v=IHS-uBPmS80&amp;t=3464">57:44</a> <b>laughs in 1.1</b>

    4

  • @QWACHU · 1 year ago

    <a href="https://www.youtube.com/watch?v=IHS-uBPmS80&amp;t=450">7:30</a>: Wouldn&apos;t it be easier to use intelligent splitters for the A/D and B/C station outputs and simply redirect the outputs to the appropriate lines?

    3

  • @_Alex_F · 1 year ago

    This made some things make more sense in my head compared to the old video. I&apos;m still not sure how you get all the resources in, If I&apos;m getting it right you have one side served by the starter factory and the other side served by the train station. However, the train station has only 5 cargo slots so it doesn&apos;t really add up in my head. Is it because some of the containers aren&apos;t being filled at the moment and you plan to add more train stations to serve those lines or am I missing something? I&apos;d love to see an actual walkthrough of how resources are borught in and routed to the belts on the sides.

    2

  • @SeedlingNL · 1 year ago

    ImKibitz ran into the same issue with dimensional storage recently, when working on his massive nuclear powerplant facility. When you are placing hundreds of them, dimensional storage cannot keep up :P

    15

  • @NunyaAS · 1 year ago

    I love hearing all the times you call out how you want a specific thing fixed in 1.1. Clearly an older recording! Lol

    3

  • @warcommandertutorials4499 · 5 months ago

    I find it funny, that you ran out of supplies building the mall. Thus prooving dimesional depos help but dont solve building inventory

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