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The Two Sides of Grand Theft Auto: Vice City

2.9M views · Nov 19, 2025 · Gaming

Comments · 6.3K

  • @any_austin · 10 months ago · pinned

    You want some food? Use code ANYAUSTINFB50 to get 50% OFF your first Factor box plus free breakfast for 1 year at <a href="https://bit.ly/4ld7o7G">https://bit.ly/4ld7o7G</a> !!!!!!!!<br><br>Yes, it’s been less than 2 weeks and I’m back with another banger at midnight. And I’m gonna have ANOTHER one for you before the end of the month. We’ve got some incredible videos in the pipeline. Go listen to my podcast: <a href="https://www.youtube.com/@glhf-podcast">https://www.youtube.com/@glhf-podcast</a>

    519

  • @Koopazu · 10 months ago

    Please Austin. Don’t delay it even more.

    13K

  • @Brad.Samuels · 10 months ago

    A bunch of NPCs helplessly approaching the scene of a horrible crime before wandering off, unable to effect any positive change, is actually a strangely realistic depiction of Florida

    6K

  • @JH-lo9ut · 10 months ago

    The best NPC glitch is when a rollerskater randomly spawns out on the beach.<br>Because the game is sophisticated enough to know that you can&apos;t rollerskate on sand,and when a rollerskating NPC hits sand (or grass I guess) they will fall over. <br>So the NPC on the beach will get back up &nbsp;and just fall over again and again because the game is not sophisticated enough to have the NPC take off their skates and walk away from there.<br><br>These poor souls are like Sisyphus, born into the hell that is a beach when you have small hard plastic wheels under your feet.

    2.1K

  • @Saintthicckolas · 7 months ago

    There is a VERY real allegory to be made in the first minute of the video about the Commercialization of the 80s vs the actual 80s. &nbsp;The hyperpop color schemes were mostly in adverts and movies, however, everything was much more &quot;brown&quot;

    158

  • @BANANASTALKER98 · 10 months ago

    Please look into LA Noire, the map is massive and much more closely based on 1940s LA than rockstar games usually are to their reference cities

    8.5K

  • @hash-slingingslasher1374 · 10 months ago

    My brother&apos;s girlfriend once told me a story of a time when she was lost in Miami. She literally found her way back to her hotel with nothing but her memory of Vice City. She was actually able to guide her way toward the general direction of that hotel based solely on personal memory of this primitive, highly condensed, ps2-era interpretation of Miami. Thats fucking amazing if you ask me, especially for a game this old.

    4.6K

  • @fearandloathingmedia2051 · 10 months ago

    <a href="https://www.youtube.com/watch?v=CyiMLkHJ3Dg&amp;t=1113">18:33</a> THESE ARE BASED ON A REAL PLACE, they were built to make/sell moonshine during prohibition or something along those lines, outside of international waters, or some county line. &nbsp;They were made illegal at some point, and many sit abandoned. look it up! Miami irl location

    2.1K

  • @50thousandbackflips · 8 months ago

    I remember playing GTA: Vice City late at night when everyone was asleep and I&apos;d enter some mall or like an inside area and start getting this uneasy, backrooms type feel and leave immediately lmao

    198

  • @AgentB7 · 10 months ago

    With the cops chasing those guys in leather jackets, there’s a curious unintentional tidbit. When an NPC gets killed, there’s often an ambulance dispatched to the location, and the paramedics can even revive them. So I’ve seen once or twice them locking into an endless cycle: a cop kills a guy, paramedics come, revive him, the cop starts chasing him again, kills again, paramedics revive him again… and that continues until something breaks the cycle… or not.

    1K

  • @lunafencoven · 10 months ago

    I didn&apos;t consider &apos;NPCs are gathering around a corpse to help&apos; when I was a kid playing the game. I simply figured they&apos;re curious.

    167

  • @Niles-Nemo · 10 months ago

    How will you calculate the employment rate of vice city when there is just one guy having all the jobs?

    247

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