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A puzzle game where your tools are completely random

293K views 路 Oct 23, 2023 路 Gaming

Comments 路 342

  • @Shad0wNova 路 2 years ago

    I think this does display the difference between "puzzle" and "problem" games pretty well. I much prefer problem games.

    1.3K

  • @starpravesh 路 2 years ago

    This would have been a perfect submission for the 2022 game jam, Roll of the Dice.

    656

  • @joshybratwurst1398 路 2 years ago

    This game's soundtrack is more terrifying than any horror game I've ever played.

    22

  • @simeonsnow6742 路 2 years ago

    Loved that you paired the game with an opposite game suggestion to show that you aren't saying one is absolutely better than the other

    369

  • @A120AMIR12 路 2 years ago

    There should be more of such series among other YouTubers because there are indie games out there that are 10/10 but no one knows them because creator couldn't pay for the marketing

    703

  • @francisjurksaitis 路 2 years ago

    "...finish in a weekend" - so why am I still playing it four months later?

    4

  • @Mackinstyle 路 2 years ago

    Mosa Lina reminds me of Spacechem and other Zachtronics games where there is no "intended" solution. And I think one thing that might hypothetically improve the experience is to borrow the idea of having user metrics. If I know  "2,301 attempts at this level using the 3 items you were given, and 0 succeeded" that might tell me it's impossible. And when only 4 succeeded, I know it's possible but very hard, so I feel so much smarter when I beat it.

    96

  • @jameshuffaker1866 路 2 years ago (edited)

    This helped me to understand what I've been wondering for years. Why I really don't like playing some critically-acclaimed "open world" games like Spiderman and why I love other open world games like Tears of the Kingdom. I don't like just doing the thing that the game designers want me to do in the order they want me to do it. I want the freedom to really experiment, even if ultimately I hit the same touch points as other players.. And the amount of hand-holding in very strict story, one solution puzzle games has always gotten on my nerves. But this video made me realize that there are people who love solving carefully crafted puzzles as they were meant to be solved. And that's fine. That's just not really who I am.

    15

  • @JorganGJorgan 路 2 years ago

    Great game, I鈥檇 be terrible at it.

    90

  • @Amalga_Heart 路 2 years ago

    I tried the demo of this before it came out, played it for 6 hours (normally I only give demos like, 20 minutes), bought it immediately on launch, and good grief, this game just never gets old to me. &nbsp;I love games with true emergent gameplay, and this is one of the best. &nbsp;Just the utterly wild things you can come up with. &nbsp;Every single tool without exception has many possible uses, there isnt anything that&apos;s like, oh it&apos;s only good in one situation. &nbsp;No, they&apos;re ALL useful frequently... but it&apos;s up to you to figure out how. &nbsp;Certain tools can seem pointless at first (fish for instance) but seriously, they&apos;re all useful, and THAT is impressive design to me. &nbsp;But also there&apos;s just the sheer convolutedness of the solutions you can do. &nbsp;It&apos;s a game that combines the solving of puzzles with precise platforming and careful timing and such. &nbsp;Sometimes you&apos;ll have a solution and then things go wrong but wait, if you quickly do THIS and THIS before you fall it JUST MIGHT WORK.<br><br>Something that&apos;s nice is that if a situation in a level comes out too simple/easy... as will happen sometimes, you occasionally get a room where maybe a single tool is perfectly suited to it... those levels take up almost no time at all. &nbsp;So you get back to the loopy fun stuff very fast. &nbsp;And the next time you see that same level, you may find that this time, it aint so simple. &nbsp;And on the flip side, there&apos;s a lot of times when you get a situation that absolutely seems impossible based on your loadout (and there are times where it IS impossible) but then you have that &quot;aha!&quot; moment where you come up with some brilliant scheme. &nbsp;But of course, you might mess up the execution and fall into a pit.<br><br>And really some things in it are just consistently fun to do. &nbsp;Once I realized that the tentacle thing could be controlled (aiming up or down causes all of the tentacles on screen to react) suddenly all sorts of bonkers ideas became possible. &nbsp;Like tentacle elevators, or attaching one to a fruit and then &quot;walking&quot; the fruit along the ground to punch a deadly turret off a cliff (which is the funniest one so far).<br><br>Runs are short, too. &nbsp;I can jump into this one whenever I have like, a quick 20 minutes or something.<br><br>Just amazing. &nbsp;My favorite game of the year so far, easily. &nbsp;And knowing that the developer has even more content coming just makes it even better. &nbsp;Heck, they already added like 20 more levels just out of nowhere and made changes to make the turrets work better while being in more levels (they work as an excellent obstacle).

    23

  • @wackychair 路 2 years ago

    I love Mosa Lina, such a fun game to mess around with. I&apos;ve done so many funny and creative solutions to rooms to rooms. Every time a create some rube goldberg machine that actually works I feel like a genius, and every time I fail it always feels like I could have done something different. Such a cool game, so glad you&apos;re covering it!

    168

  • @ChenkunNie 路 2 years ago

    Feel like I can benefit more from this series if they are being released on friday instead of monday, so I can actually use the weekend to play the games that&apos;s recommended

    84

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