I Think I'm Done With Poppy Playtime
195K views · Mar 7, 2026 · Gaming
Comments · 2K
@justmeagain4662 · 6 months ago (edited)
The Tea Party scene is always so funny to me, because it really highlights how superfluous we, the player, actually are to the story. This has always been about the beef between Poppy and Prototype. It's her he's after, not us. It's her he wants to convince to join him, not us. And it's her who gets most of his attention when he arrives, not us. The way he suddenly starts talking to us after accidentally breaking Poppy really reads like he just remembered we were in the room and that we're supposed to be the hero of the story, so he better give us some sort of villain speech. Except all the sauce went into his speech to Poppy, so all we get is "And you! ....You're kinda annyoing, I don't like you." After which he is immediately focusing on Poppy again. I've said this before, but why are we here??? What role do we play in this story???? The characters can give us all the cool names they want, call us Poppy's Angel, the Outsider, the Playtime Butcher, whatever new thing they'll come up with in chapter 6, but they couldn't give us an actual motivation to be here except for a vague desire to save our old colleagues (why? were we particularly attached to some of them? in what way?) that has been rendered moot by chapter 3 because all these people we supposedly came here for are super <b>dead</b>
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@ninjawiz7932 · 6 months ago
If chapter 6 isn't the last one then I'm officially calling this series "high-budget Garten of Banban."
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@SqueakDCorgeh · 6 months ago
I think the thing that worries me the most about Poppy Playtime is the fact that, according to the old director of Poppy Playtime, The Prototype never had a FINALIZED design. Which means Mob was pretty much setting up the mystery about this character for almost 5 YEARS without a finished design. That's a really ballsy way to handle your MAIN ANTAGONIST, At least to me.
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@baval5 · 6 months ago (edited)
Catnap sacrificing himself when called by his god to become a part of the gestalt consciousness: pretty cool.<br><br>Catnap sacrificing himself when called by his god to become a slip cover for the prototypes back: pretty lame.
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@sigh5956 · 6 months ago (edited)
The current director saying they hide all the lore in VHS tapes and notes that not everyone will find “because it would slow down the gameplay” is such a massive cop out. CRITICAL STORY BEATS AND CHARACTER MOTIVATIONS SHOULD NOT BE OPTIONAL.
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@walnerwarlock4086 · 6 months ago
As i've said when talking to my friends "Doesnt it suck when you're SO into something that's adamant about being mid?"
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@TheTundraTerror · 6 months ago
"You got any good writing?"<br>"Sorry, we only have aura and hype moments."
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@Guamless · 6 months ago
So the Prototype was a giant crab clown all along. Have we forgotten the incident where the Prototype hid in a blind spot of his holding area camera? That implies the body is, if not small, at least extremely flexible. He's also been perfectly quiet until suddenly having Godzilla footsteps in Chapter 5.
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@HARDRIOT · 6 months ago
The thing that ERKS me the most is the fact that the player deadass doesn’t have a goal it keeps getting shot down like First we want to find our coworkers oop there all ded ok, well let’s save the orphans OOP they are also ALL DEAD we literally have two things we can do now, 1 kill the prototype and leave or 2 just leave 😐
331
@iGotBulletproof-Insomnia · 6 months ago
<a href="https://www.youtube.com/watch?v=x0nujDeDGD4&t=1199">19:59</a> I want to point out that a good portion of Poppy's character, imo, has been inconsistent too. In Ch2, where most of the "don't trust Poppy" energy comes from, she starts all cheerful and childish and, "lets get you out of here!" Then whem we retrieve her from Mommy, she sounds all evil and venomous. Then she giggles when she shifts the train away from the exit. She seems to maintain a similar tone in Ch3, but like you said, she spends the rest of the game all apologetic or crying or demanding our obedience. It's hard to match that girl with the one who was growling, pleased that we killed Mommy Long Legs. It would have been so, so interesting if Poppy was just as bloodthirsty as the other toys the whole game.
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@vibeanddie8926 · 6 months ago (edited)
The aspect of Poppy playtime that I'm most frustrated with is the thing Markiplier spent the most time on in his rant- the characters are just cannon fodder, they make an interesting character and they're promptly killed off. I also hate that they add new characters that never existed before in every new chapter, no evidence of them in the previous chapter, no cardboard cutouts or posters. They should have the design picked out a chapter in advance so you get (at least) posters hinting at the next roster of fodder. All the chapters feel so disconnected. We all thought cat-bee, candy cat and Bron would be more important than they actually ever were. Mob is suffering from severe lack of foresight within their own game, it's become increasingly obvious that they really are just making it up as they go along when most of us were sold on the idea that they knew exactly what they wanted to do.<br><br>Also wanted to add: as someone who LOVES SUN AND MOON, I do like this design, however I don't like it /for prototype/. They said he was an amalgam, I am disappointed by how small, simple and uninspired this design really is. Love it on it's own (well if your remove the crotch arms~) just not for prototype...
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@thykingythingy9967 · 6 months ago
My personal conspiracy theory is that they dialed the prototype's design back to make it easier to turn into figurines and toys <br><br>Because a massive amalgamation would be significantly harder to do so with
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