Markiplier’s Reviews of All Poppy Playtime Chapters
466K views · Mar 4, 2026 · Gaming
Comments · 1.6K
@BassManEddie · 1 month ago · pinned
Markiplier’s Reviews Compilation 3: <a href="https://www.youtube.com/watch?v=hUvsb6vkQc0">https://youtu.be/hUvsb6vkQc0</a>
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@theinventiveidiot · 6 months ago
The devs really heard mark say “I love an ungodly huge facility” and ran with it
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@christianharris5489 · 6 months ago
Mark's "Oh my god, ENOUGH!" will forever be engrained into my mind. He was NOT playing that up for the camera.
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@AndrewPiggy-0522 · 6 months ago
trust me, NOBODY gets this mad at a game unless they really wanted to like it
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@dixitand11gaming64 · 6 months ago
It's soooooo funny to me that despite how desperately mob has wanted mark to like them, the only bit of his advice they EVER took was "I love a giant factory"
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@kami-writer · 6 months ago
"I love an ungodly huge facility"<br>- The monkey's paw curls its finger
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@Solracarlos · 6 months ago
you can tell he meant it when he said "id be saying the same thing but nicer" all of the reveiws before 5 are those things but nicer, chapter 5 was just a breaking point of the "nice mark"
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@MDFILLY · 6 months ago
"A little overly punishing on the death thing and expectation of reaction being what they are"<br>Can you imagine this problem can be trace back to CHAPTER 1. Their main issue never gets solved, instead they introduce us with many new characters every chapter
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@Scrimmified · 6 months ago (edited)
actually him bringing up portal in terms of "absurdly huge facility" is a great example of why this game's location doesn't work. portal not only leaned into the absurdity of how large aperture is, but you're locked into the much more sleek, suffocating testing chamber rooms for the first half of the game, making the worn down look of the open exploration segments feel like you're in a place you were never supposed to see. the rooms have purpose! it feels like an actual building that people could've worked in!! poppy playtime's facility is big because dumping useless lore into a project is the easiest way to get money off of theorytube.
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@Idk_idc_0916 · 6 months ago (edited)
My favorite moment was when he found a drawing paper in game and you couldn't zoom in.<br><br>"<br>He responded with you<br><br>"You give me art and yet you don't let me see the art that people spent a lot of time working on properly "<br><br>Edit the what he actually said was this<br><br>“I really want to zoom, someone put a lot of work into this, they made this whole thing and I wish I could zoom, the story of the art is part of the story telling when I have to simplify it to some text, it removes all the effort that the artist put in and I can’t appreciate it at all, might as well be an email.”
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@SkrunkysBasement · 6 months ago (edited)
I saw a comment that said the credits are getting more basic as the series progresses, and well..<br><br>It's mostly because Isaac Christopherson, the original Creator and Director of Poppy playtime, left Mob ENT. Along with several other developers too. They literally lost the MAJORITY of their team. All because Mob wanted to capitalize on top of the game more and more, which Isaac heavily disapproved. Now the game's story is left on the hands of Seth Belanger, one of the CEOs of Mob. And according to Isaac, they completely discarded most of the instructions he left on how he wanted the story to end<br>For example:<br><br>1. Prototype's design was heavily changed from it's original concept, he was supposed to be a 1-to-1 of CatNap's shrine in chapter 3. The only Jester part about him was his head and neck, which were ripped from a Jack in the box toy.<br><br>2. Giblet was not Isaac's creation, Mob just added him to the story, just cus.<br><br>3. Lily Lovebraids was NOT supposed to be in the game, she was a scrapped concept that Isaac didn't use because he didn't see how she'd fit<br><br>4. Dr. Sawyer was NOT supposed to come back after chapter 4, he was supposed to be done and dead, also he was supposed to be teased since the earliest chapters, like Leith Pierre<br><br>5. The factory was not supposed to be as big as it is currently, nor would it go as deep as it is too<br><br>6. Chapter 5 was supposed to be the last chapter, there would have been no continuation, but Mob decided to stretch it onwards, and Isaac himself said that he has no idea where they'll go from here, since everything is different from his vision
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@mattboy2389 · 6 months ago
With Chapter 3, his problem was that the storytelling was good but the gameplay was bad.<br>With Chapter 4, his problem was that the gameplay was good but the storytelling was bad.<br>With Chapter 5, both the storytelling AND the gameplay were shit to him.
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