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Elden Ring Frame Data Is Completely Insane

1.3M views · Nov 18, 2024 · Education

Comments · 1.8K

  • @Babe1Babe2 · 1 year ago · pinned

    More frame data stuff here!<br>Playlist: <a href="https://www.youtube.com/playlist?list=PL03FRIkzKWeZUHPcQAppZ__qnO7b2Czd9">https://www.youtube.com/playlist?list=PL03FRIkzKWeZUHPcQAppZ__qnO7b2Czd9</a>

    53

  • @Epistolary8 · 1 year ago

    “You are the cheapest, jankest thing in this game.”<br><br>This is the most motivational sentence I’ve ever heard.

    2.1K

  • @nikosmusic · 1 year ago

    Animator here, for anyone curious the issue at <a href="https://www.youtube.com/watch?v=vxF2piDThZM&amp;t=60">1:00</a> is called gimbal lock. We bake animations at 30 or 60fps for the game, then the engine interpolates between each frame. The rotation between the two frames would be affected by either Euler or Quaternions, and breaks in certain scenarios/angles like this. The fix is fairly easy, usually changing the rotation order (xyz etc.) of the joints or adjusting the rig a bit to better suit the intended range of motion.

    1K

  • @plasmamuffin1320 · 1 year ago

    &quot;Skill issue&quot;<br>The skill issue:

    516

  • @HeartShapedMonster · 1 year ago

    with the ulcerated treespirit you never know. sometimes he just blocks the view of my camera while he lunges at me and im like &quot;ok im dead&quot; &nbsp;and suddenly i see my character standing there, unbothered while the boss dances away

    98

  • @Adam_Aydiar · 1 year ago

    okay but why was it so satisfying watching those radahn arrows stab into their own hit boxes

    2.7K

  • @Mr.ANDERSONYOURASCAL · 1 year ago

    The funniest thing about the ulcerated tree spirits is that more often than not, you&apos;ll be fighting them in a room that&apos;s 100% too small to fight in, ending up with the player fighting blind for a solid chunk of the fight, not to mention the downright bizarre interactions that this dude has with the i-frames during a roll, one pf which actually killed me, the one in miquella&apos;s tree (which is already a damn nightmare as a melee build) where he didn&apos;t hit me, but rather pushed me off the platform since I still had i-frames. What a joke

    224

  • @DustyDodongo · 1 year ago

    When I was helping players kill mohg I would sometimes be hit by blood loss in his phase change, sometimes I wouldn&apos;t. This clears it up, just don&apos;t be near the host

    1.6K

  • @Khen_na · 1 year ago

    As a game dev myself, who deals with collision, it&apos;s play for how far you want the penetration.<br><br>If you put the collision ball in the middle of the projectile(like with the knife), you want the projectile to half come out of the player body.<br>If you put it in front, you don&apos;t want to show any penetration, like when it hits the ground usually, you want the tip to be what sticks to the ground.<br><br>Same with swords, you want a more slashing effect, you let some of the edge geometry intersect/touch before the effect of the collision.

    143

  • @danielholland3991 · 1 year ago

    &quot;This enemy has has a hard time sticking to the player&quot; ...you wanna say that to my face!?

    519

  • @lucci0__ · 1 year ago

    <a href="https://www.youtube.com/watch?v=vxF2piDThZM&amp;t=85">1:25</a> &quot;you may be entitled to financial compensation&quot; &nbsp;i spit up my drink at this! &nbsp;lol!

    28

  • @Male_Gaze · 1 year ago (edited)

    My favorite part about hitboxes is that they&apos;re actually spheres

    641

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