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Lies of P Frame Data Is Completely Insane

433K views · Oct 28, 2025 · Entertainment

Comments · 914

  • @Babe1Babe2 · 11 months ago · pinned

    ⭐ Download WeMod for Free Now → <a href="https://wemod.gg/babe1babe2">https://wemod.gg/babe1babe2</a><br><br>Check out more frame data videos here: <a href="https://www.youtube.com/playlist?list=PL03FRIkzKWeZUHPcQAppZ__qnO7b2Czd9">https://www.youtube.com/playlist?list=PL03FRIkzKWeZUHPcQAppZ__qnO7b2Czd9</a>

    31

  • @pabloschmidt3704 · 11 months ago

    we need the hardest game hitboxes: another crab treasure

    1K

  • @ThiagoJaqueta · 11 months ago

    The reason why developers prefer to use Spheres and capsules is because calculating the collision is cheaper. To check if two spheres are colliding, you just need to take the distance between both spheres and check if the distance is smaller than the sum of their radius. Capsules are also pretty similar, but instead of checking the center of the sphere, it checks the distance between the closes segment of the line of the capsule.<br><br>Boxes (OOB) on the other hand is a lot more expensive to compute, specially if they can rotate.

    911

  • @dunce-music · 11 months ago

    i disagree with your point about not perfect guarding the bishop&apos;s tongue, i think because its so fast it always felt very natural to me. im not even joking that attack is one of my favorite attacks in the game.

    1K

  • @lunaticdancerthesecond · 11 months ago

    As a game developer by trade I&apos;m gonna butt in about a likely reason why FromSoft uses exclusively spheres and capsules for attack collision - it&apos;s more performant. Mathematically, you can easily describe a sphere as a center point and a radius, making it very easy to calculate overlaps. A cuboid in comparison is a whole charade, calculation-wise.

    582

  • @Ludgerrr · 11 months ago

    I always thought the perfect guards just feel much better than the classic shield parries, and here I have it explained. Just peak content as always

    488

  • @mawihe325 · 11 months ago

    I think Laxasia gets even better, when you realise, you can kill her without actually attacking her yourself. In 1st phase, after enough perfect guards, her weapon breaks and triggers phase 2. And in Phase 2 obviously you can shot the lightning back at her.

    84

  • @aqueelkadri8371 · 11 months ago

    <a href="https://www.youtube.com/watch?v=VOnSC0N3tek&amp;t=829">13:49</a> I&apos;ve never missed a single parry on the bishop&apos;s tongue attacks (except when I hadn&apos;t learned his moveset)<br>Somehow the static hit box works because of how the camera is placed for the player&apos;s point of view relative to the attack animation cuz we just look at a tongue coming at us from above

    66

  • @HansAlRachid · 11 months ago

    It really is nice to see that Green Monster genuinely is kind of bullshit. That boss gave me by far the most trouble of all bosses in the game and it definitely seems like those bizarre hitboxes would have played a part in that.

    22

  • @MrHeorhe · 11 months ago

    The issue with how you are testing these hit boxes in slow motion from different angles is you don&apos;t see the &quot;motion tween&quot; and &quot;squash and stretch&quot;. Those are what gives your brain the knowledge that the object is moving in a specific way. <br><br>For the archbishop tongue, the base of the tongue furthest from the player is at the bottom of the hurtbox, and the tip is up above the top of the hurtbox. From the characters perspective, this means you see the tongue whipping at you from the mouth and gives you a good sense of timing. The fact you slow it down aswell makes it harder to see the squash and stretch before and after a motion tween which is used to keep the attack consistent and reactable even if it&apos;s fast. <br>For our tongue example, the tongue lifts, stretches, and then is whipped at you incredibly fast. <br><br>I think you&apos;ve becomes knowledgeable on the subject of hitboxes, hurtboxes, boss design, and player control, that the only way for you to improve your analysis is to study animation, motion capture (not the suits but the art of animation motion), and classic animation techniques to depict movement.<br><br>For example, think of all the crazy pause frames of the bugs bunny and tweety show. Slowed down or paused it looks really bad, but at full speed your mind fills in the blanks it doesn&apos;t see between the 24fps and it looks like smooth motion that is predictable and telegraphed.

    135

  • @kampfh7150 · 11 months ago

    Taking a sponsorship from a modding service and then showing off said modding service in a game in active development is some biblical bravery

    125

  • @BekindBekbek · 11 months ago

    <a href="https://www.youtube.com/watch?v=VOnSC0N3tek&amp;t=1185">19:45</a> Arlecchino: allow me to introduce myself

    90

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