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Star Fox 64's Missing Water Levels

56K views · Jan 5, 2025 · Gaming

Comments · 209

  • @secretreagent1728 · 1 year ago

    "I'm not a programmer." Actually is a programmer.

    81

  • @Kiloku2 · 1 year ago (edited)

    A friend of mine once told me of a dream he had where he played in Zoness with the Blue Marine acting as a sort of speed boat, moving on the surface of the water. I hope to recreate that in the Port some day

    313

  • @chaoslord8918 · 1 year ago

    <a href="https://www.youtube.com/watch?v=tMjsUI4uZZM&amp;t=115">1:55</a> Idk, that Angler Fish seems pretty good at pulling off some 360 movement.

    159

  • @c0baltl1ghtn1ng · 1 year ago

    &quot;Weren&apos;t programmed for 360 movement&quot; As he shows the spinning fish meme.

    31

  • @RiposteBK · 1 year ago

    After all these years, seeing proper custom levels in SF64 is amazing - as is learning of other potential Blue Marine levels! That torpedo is super cool too... I can&apos;t wait to see where modding goes for the future

    116

  • @RazorBladezX · 1 year ago

    The song for Aquas was so like mysterious yet spooky.

    67

  • @gigastrike2 · 1 year ago (edited)

    The torpedo pickup is definitely leftover from before the blue marine had infinite torpedoes. &nbsp;It was probably supposed to work like normal bombs, but they figured the slower controls weren&apos;t fun, so they gave you infinite ammo to make up for it. &nbsp;And the torpedo pickup suddenly had no use.

    71

  • @e-mananimates2274 · 1 year ago

    The fact you could make something resembling a custom level gives me hope for new Star Fox hacks!

    102

  • @jueg0122 · 1 year ago

    <a href="https://www.youtube.com/watch?v=tMjsUI4uZZM&amp;t=289">4:49</a> Not sure if you&apos;ve already looked it up, but a Cattelya is a type of orchid. Might be an insight as to what the boss was intended to look like or the image it was to invoke

    32

  • @thunderdraco · 1 year ago

    I don&apos;t know why, but sometimes old N64 graphics really freak me out, especially long voids like at @<a href="https://www.youtube.com/watch?v=tMjsUI4uZZM&amp;t=97">1:37</a> where it just stretches on to infinity. It&apos;s like trypophobia

    43

  • @RacecarJohnny-o9g · 1 year ago

    The Mario 64 Decomp walked so that the Zelda OOT/MM Decomps could run, so that the Star Fox 64 Decomp could fly.

    26

  • @SimonsChannel · 1 year ago

    Man. I just knew it back then. When my brother and I first reached Aquas, we struggled with it for a while to get used to the controls, layouts and stuff, so when we finally got to defeat the Bio Weapon, the following cutscene REALLY looked like it was gonna setup a second boss battle, we were really afraid until the Mission Accomplished music kicked in because we had basically no HP left and were really nervous about the battle that we just fought. Somehow it really felt that way to us. And now it turns out it probably was gonna happen.

    33

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