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Running D&D Descent into Avernus Chapter 1

37K views · Jun 13, 2020 · Gaming

Comments · 50

  • @spongemanicecone4440 · 4 years ago

    my party decided to drop on me that I would be the DM for a campaign, 2 DAYS BEFORE THE FIRST MEET. anyway, this is helping me remain sane with these guys

    22

  • @JBingC · 4 years ago

    I wish I would have watched this video before starting. The beginning of the adventure, as-written, is so counterintuitive to the player's motivations to save Elturel.

    7

  • @Pally-Main · 6 years ago

    SIX SESSIONS for Fall of Elturel?!?! HOW?!<br><br>But seriously, this is REALLY REALLY helpful. Thanks for your time and effort on this!!

    12

  • @neem4138 · 2 years ago

    Great content as usual Mike, thanks a lot!

  • @nickuipers8815 · 5 years ago

    Thanks Mike, this is a totally brilliant guide to running Avernus. Appreciate your thoughts and it&apos;s helped me to clarify my plans well.

    4

  • @B0XG0D. · 4 years ago

    My group tried to eat the otter

    4

  • @WildcardNA1 · 2 years ago

    Running this game in the PF2e system. Been using a lot of your advice as I plan through the adventure. After running Fall of Elturel I immediately backed it up with the Adventurer&apos;s League Baldur&apos;s Gate tiny adventures (Season 9 Episode 1) that cause the PCs to help save citizens in the outskirts of Elturel from the fallout. While Reya has no clue of Thavius Kreeg&apos;s betrayal, the Planetar (I made it a Solar) of the Companion is one of my PC&apos;s Patron and has given them hint that Thavius Kreeg is a slimy individual.

  • @joshmargolis1424 · 4 years ago

    My group never found Mortlock. I homebrewed a section as they hunted the dead three around the lower city until they got beat by the Myrkul necromancer (again) and were kidnapped and brought to the low waters for questioning

  • @128th · 4 years ago

    I dealt with characters motivation by cursing them during fight with Duke Vanthampur. That way they been HIGHLY motivated to travel to Candlekeep and then to Avernus in order to identify infernal curse which could be lifted only by high level magic (Wish) or by comfronting reborned Duke&apos;s soul in 9 Hells.

  • @HarleyKin4 · 4 years ago

    Awesome video, I&apos;m about to run this campaign next month and while reading BGDiA, I felt the same with it&apos;s hook. The whole, &quot;Do as I say or die&quot; will definitely cause a fight between my party and the Flaming Fist within the first 10 minutes of the game haha. I knew I needed to change things up and all of your ideas are great. Gives players a reason to care and justifies going to hell; because of it&apos;s story... not because the book is called Descent into Avernus and we get to fight cool demons!

    3

  • @eskil253 · 5 years ago (edited)

    Very good video, 45 min flew by. Personally, as a new DM, planning on keeping the Flaming Fists, mostly because I&apos;m unsure when to do leveling otherwise

    2

  • @PippitheDruid · 1 year ago

    When only two of my players could show up, I just had them go to Elfsong Tavern for some fun. They played the dice game and got their fortunes told by an old Vistani woman. I used the Tarokka deck from CoS, and whatever card I pulled, I used the meaning to give them clues about what happened to Elturel and why it happened and who was responsible for it. Just vague clues, but ones they could piece together as they progressed.

    1

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