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When the endscreen looks good, but you lost

15K views 路 Apr 24, 2026 路 Entertainment

Comments 路 86

  • @a_splatypus 路 5 months ago (edited)

    I had 21 splats yesterday in a match my team couldn't push the rainmaker past the RM spawn zone. This video title feels way too relevant 馃槀.

    218

  • @EclipseKirby 路 5 months ago

    Personal anecdote, but one medal related thing that I think has helped me improve is that I noticed that I very commonly would get the "#1 Popular Target" medal. It made me consider that I might be playing too actively and too much on the center line of the stage rather than taking off angles. I think being aware of certain trends in your own gameplay is useful so you can recognize and potentially break down habits, and medals sometimes can help show you these.

    169

  • @thegoldenblob69 路 5 months ago

    I'm sorry, but the philisophical questions of "Why do you Play Splatoon? How does it make you happy? Do these numbers match up with your reasoning?" Followed by the cheery outro music was funny as hell

    27

  • @Phobos_43 路 5 months ago

    Video suddenly became deep for the last 30 seconds

    80

  • @benhohndorf 路 5 months ago

    2 things that weren&apos;t mentioned but are also good to consider:<br>1. You may be the #1 player in the whole match, but the other team might have the #2,3,4,5 players in the match.<br>2. You also have to acknowledge when, in the match, the paint &amp; splats were scored. If you got 10 Splats and 1000p of ink in the first two minutes, that&apos;s good, but you might have struggled in the latter part of the match.

    95

  • @lamegamertime 路 5 months ago (edited)

    I&apos;m really concerned if your team can&apos;t win with 88 splats on one player 馃槶 most of their team is getting wiped every 10 seconds

    30

  • @yodal_ 路 5 months ago

    For me the end screen is about expectations. In general, I feel that at the end of a game you should know what to you expect to see even if you don&apos;t like it. As Gem noted, there are a lot of reasons why big number doesn&apos;t equate to a win, but if I see a number I don&apos;t expect (big or small) on an end screen, that tells me to look into why my expectation doesn&apos;t meet reality.

    35

  • @LouisDesitter 路 5 months ago

    From my more casual perspective, but who&apos;s still played the game a LOT, I think sometimes, it just doesn&apos;t work out. You&apos;ve done your utmost, and it just wasn&apos;t enough. <br>Maybe it means you still have some way to go, but there&apos;s always quite a lot that is out of your hands. Your teammates&apos; skills and decisions, the enemy&apos;s plays and reactions, the game lagging, a simple flick of the aim that can make a pivotal suction bomb stick itself on your cover instead. It just happens, even to the best of the best. <br>I agree with the end message. Find the reason why you have fun, and go from there. Don&apos;t give up, or move to something else, it&apos;s all up to you. Just don&apos;t stop trying.

    31

  • @spencer7834 路 5 months ago

    Eyy thank you for answering the question. And I completely agree with the game theory section. I thought about going back and editing my comment about saying that its likely due to passive non objective focused play

    45

  • @nickcharlesplays 路 5 months ago (edited)

    Some of my best K/D games as a backline are ones where we&apos;re in a constant state of losing and it&apos;s all I can do to just keep us from getting KO&apos;d. On the one hand, it&apos;s good that I&apos;m able to keep our team from getting knocked out. On the other, it&apos;s not great that we can&apos;t seem to transition from defense to neutral, or neutral to offense. Similarly, I&apos;ve had games where I just wind up the designated objective runner, and that can increase my death rate in a game especially if I need to be aggressive to retake a lead. Sometimes those deaths are worth the extra points. Other times, they lead to a counterpush that wins the game. Then there&apos;s timing. You might have an amazing 4 minutes where you go like 20-2, but then the opponent wins because in the last minute or in overtime you go 0-4. The resulting 20-6 looks great on paper but the actual game shows a rather alarming collapse under pressure...<br><br>In other words, raw K/D means very little in the end...Some kills can be low value, and some deaths can be high value.

    51

  • @enecofan888 路 5 months ago (edited)

    Thank you. Yeah, this is basically what I was thinking about the medals. Probably can&apos;t completely be ignored but has to be contextualized. Good to have confirmation.<br>Also, yeah I&apos;m not really trying to get better at PvP and I already know that, I was still wondering about the medals though, since I had a discussion about it with someone.<br><br>Well maybe I&apos;m trying to improve very slightly by learning new things but I already knew that I don&apos;t really want to practice toward a certain goal. So I&apos;m really these small things out of interest/curiosity, rather than actually trying to get stronger.

    17

  • @squidnt4103 路 5 months ago

    This was ridiculously timely,<br><br>I usually am not the person to blame my teammates, but after losing 4 series in clams in a row with me playing well, I began to feel like it was always on my teammates. But today I had a realization that I need to work with my team better, and watch what they&apos;re doing, and I am consistently able to help my teammates win fights and I am thinking more about the fights I am taking, as well as my positioning, and suddenly I win a series!<br><br>So that was a very long winded way of saying that this video has helped my mindset a whole lot.<br><br>Thanks Gem!

    3

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