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Designing NEW "casual" modes for Splatoon 3!

30K views · Dec 27, 2022 · Gaming

Comments · 196

  • @ProChara · 3 years ago

    Hide and seek really needs to be an actual mode at some point idk how it hasn't by now

    437

  • @slyllamademon2652 · 3 years ago

    Idea: add an actual base to the death match mode so that you can destroy something to end the match instantly, like something in the very back of the other team’s base, this would encourage people to try to push the enemy base.

    147

  • @Gerbert43 · 3 years ago

    the huge problem with deathmatch is that backliners would be absolutely broken.

    11

  • @fragzz · 3 years ago

    i personally think one of the easiest things they can do is an &quot;unranked mode&quot;. using anarchy battle rulesets, simply do not change the rank of the player based on their results. they kind of did this with open but for this you dont have to be level 10 and instead of small rank changes there are none. also they really, REALLY need an interactive tutorial for the ranked game modes, kinda like the salmon run one. <br>on the side of &quot;party modes&quot;, knowing splatoon i think it would make a lot of sense to have a specific party games playlist, and have different modes in rotation, just like the current game modes (obviously i would prefer all of them to be available at all times but this is nintendo). party games are really only doable in private battles and seeing their proper implementation would be great! <br>this is a great video! keep it up!

    43

  • @Pittoo4You · 3 years ago

    Gotta say, you&apos;ve got a real knack for video essays! Very interesting concepts, good editing, and very good writing. You have a real future in this type of video if you&apos;re passionate! Looking at that community poll, any of your ideas would be lovely to see.

    84

  • @superplushfilm · 3 years ago

    This looks great, and the opening bit is absolutely hilarious

    69

  • @ashtongiertz8728 · 3 years ago

    <a href="https://www.youtube.com/watch?v=zxOFMu3BdVk&amp;t=69">1:09</a> that&apos;s the best part though! It&apos;s like when you&apos;re on BLU and the announcer says &quot;mission ends in 30 seconds!&quot; And everyone goes &quot;oh, shit!&quot; and rush to push the objective.

    3

  • @noizepusher7594 · 3 years ago

    On the subject of designing new weapons, I’m really excited to see your takes on weapon designs. I’ve actually got my own tumblr blog where I design Splatoon weapons so you could say I know a thing or two, so that’ll be really interesting.

    42

  • @brandicine · 3 years ago

    pretty neato ideas i gotta say<br>i feel like Squid of the Hill could work as an Anarchy mode too (maybe potentially swapping spots with Splat Zones) and modes like Hide &amp; Seek and Splatmatch do sound a lot like great casual game modes<br><br>in the end we might never get another mode for Regular battles, but would be nice to imagine (maybe that scrapped 8-ball ranked mode would be fun)

    32

  • @aneasteregg8171 · 3 years ago

    Prop Hunt. Octopi can disguise themselves as objects so it works

    4

  • @cutpastedsvault · 3 years ago (edited)

    great video!! just a note about skul tho, he got outed a while ago for sending pron to minors and asking them to draw not safe for work. its sad seeing it turn out this way. i actually talked to him a few years back for a few minutes :/

    17

  • @FemmeEnby3 · 2 years ago (edited)

    i think an interesting take on Turf War would be to make a point system where they&apos;d award points based on how long a team was in the lead plus points to whoever has more of the map covered once the game ends. I think this system would make the gamemode feel much less repetitive, plus it won&apos;t just be the last 30 seconds that matter anymore

    3

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