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UNDERSTAND Your Performance with CIG's New Tool!

37K views · Oct 30, 2024 · Gaming

Comments · 276

  • @tenpoundfortytwo · 1 year ago (edited) · pinned

    Big thanks to Nicolas for implementing this and Silvan for getting this into our hands! Also, I didn't make it very clear that this is in the PTU (3.24.3) currently!

    64

  • @eltreum1 · 1 year ago

    The dIsplay info stats had those 4 data points but wasn't intuitive to read in a block of numbers. This is a cool addon none the less.

    28

  • @BboyCorrosive · 1 year ago

    I guess we can take this as an indication that they're actively trying to improve things and giving us something to compare to in a few months, a huge perf pass is definitely needed.

    19

  • @blaqbastion1501 · 1 year ago

    This is why at citcon they mentioned that they’re moving some calculations off CPU to GPU.

    26

  • @commanderoof4578 · 1 year ago (edited)

    100% CPU usage is not 100% CPU usage<br><br>The individual CPU cores themselves are split into sections and each section can do different things<br><br>If any 1 of those sections is at its maximum capability then the CPU usage % will be capped to a maximum value less than 100%<br><br>It is possible to have a CPU usage of less than 10% but still be CPU bottlenecked because a section is oversaturated and no other sections in the CPU are seeing much if any usage<br><br>Its also thanks to these different sections that threading works because if 1 workload uses 1 lot of parts and another workload uses a different lot then both ran run at the same time on the same core without issues

    87

  • @SP95 · 1 year ago

    As far as I remember, multithreading is still not fully implemented on the main thread

    63

  • @Jason-Recliner · 1 year ago

    Important Piece of information left out. &nbsp;This is only available 3.24.3 not the current live build.

    33

  • @zSKW1GGLEZz · 1 year ago

    Homie is in photo mode with more fps than me at all min settings

    22

  • @Mittzys · 1 year ago

    Guarantee this frame graph has been in dev builds for years... Not that its a bad thing! New toys for us are always good

    4

  • @peterkoz6508 · 1 year ago

    Big thanks to Nicolas for implementing this and Silvan for getting this into our hands! Also, I didn&apos;t make it very clear that this is in the PTU (3.24.3) currently!<br>Very &quot;Irish like&quot; news: this is forgotten one turn or two in explaining directions.

  • @TmRSth654 · 1 year ago

    You, Mr, are a legend. Thanks for this.

    3

  • @SPYD0R · 1 year ago

    Excellent video highlighting this toolset. &nbsp;Thanks for posting.

    1

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