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Beginners Guide To VR Performance In Star Citizen!

8.6K views · May 5, 2026 · Gaming

Comments · 97

  • @misapheonix · 4 months ago

    Was having a hard time believing how terrible this looks with a 3080ti and steamVR. Was flipling all the switches just to try making it not look like a PS2 game. After rolling my eyes several times, I finally took the plunge to get Virtual Desktop. And, I kid you not, the first run I made looked and felt miiiiles better! I didnt even bother tweaking yet, it's that big a jump!

    19

  • @davidarhall · 4 months ago (edited)

    Really good video! Thanks for saving me £1900. I nearly went to buy a pimax, bought a Q3 instead… works great!  Will try these setting! Thanks again!  Keep up the good work!

    12

  • @kura1336 · 4 months ago

    ive spend more time in this game in graphics menu than playing

    9

  • @ZarathustraDK · 4 months ago (edited)

    2 things:<br>1. The subjective perception of fps is tricked to believe it is better than it is in a HMD, which is a good thing. Yes, the game itself may run at crap fps, but your head/view rotates and pivots at the HMD&apos;s native framerate, making your presence feel smooth. Of course if your rig is challenged to the point that black bars appear when turning your head then that&apos;s a different story. This all leads to...<br>2. Turn off your UI/GUI. The static elements (which are part of the game) trying to keep up with your head-movements will make it feel like a stuttery mess that makes brain go ow-ow. Disable it and be surprised. It&apos;s basically the difference between your brain going &quot;Other things are moving kinda strange in this world&quot; and &quot;There&apos;s something wrong with me, help!&quot;, you want the former.

    5

  • @jimashby43 · 4 months ago

    I&apos;ve been waiting for this. &nbsp;Hoping it gets my Granddaughter into the game.

    14

  • @trullin9326 · 4 months ago

    I think the best thing to do would be to put VD res as close to your headsets &apos;native&apos; resolution and then use upscaling to get the performance you want.

    2

  • @Whologin · 4 months ago (edited)

    adjusting FOV tangent to 90% in vr desktop gives you alot more headroom at very high.

    6

  • @Navakyss · 4 months ago

    So much optimisations can be done with the futures integrations likes foveal rendering and Vulkan Multithreading. Can’t wait !

    6

  • @LockDCS · 4 months ago

    I&apos;m holding on a bit longer for VR but when I go in I&apos;m going in pretty deep.

    4

  • @neok23 · 4 months ago

    once we get DFR we will get nice fps! hope this comes soon

    1

  • @long1al · 2 months ago

    Thanks SO MUCH for testing this out, without knowing which settings to change I probably would have given up. &nbsp;I&apos;ve got a Quest 3s, a Ryzen 7800X3d, 32gb ddr5 ram, and a 5060Ti 16gb, and even then without your settings it was unplayable after 10 minutes. I&apos;d get sick. Too bad the dev responsible for VR won&apos;t be able to get to it until the end of the year. &nbsp;I can&apos;t figure out how to play FPS b/c I can&apos;t go into aiming mode, have to close one eye and move my head to get the right direction. &nbsp;I&apos;m going to try adding a laser pointer on my rifles and use that to aim, see if that works. &nbsp;But damn! VR makes going back to 2d monitor play feel archaic. &nbsp;It really spoiled me. &nbsp;Thanks again.

  • @МиксерКурицин · 2 months ago

    Please tell me! I&apos;m playing on the hts vive headset, and I don&apos;t know how to adjust the helmet&apos;s HUD, which displays the compass, ship status, and character. I want to stretch it out to the edges, but it&apos;s getting in the way in the center of the screen. Can you help me with that?

    1

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