Do Red Dead Redemption 2's Power Lines Connect to Anything?
4.7M views · Sep 27, 2025 · Gaming
Comments · 6.4K
@any_austin · 1 year ago · pinned
Get cozy AND spooky for less with deals up to 50% off at <a href="http://meundies.com/anyaustin">http://MeUndies.com/anyaustin</a> and enter promo code anyaustin. Can you believe it? Cozy AND spooky? Amazing.<br><br>I don’t have anything extra to say today, but I hope you are all doing alright and if you aren’t you can DM me on instagram all of your woes (I won’t see it but it’s good to get them out) I’m playing GTA Vice City now and it rules.
1K
@jukaslenky · 1 year ago
Austin, I wholeheartedly believe the reason Rockstar delayed GTA 6 was because they were scared about your in depth video essay on some obscure detail. So thanks.
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@AndreasNortham · 1 year ago
fun fact. electricity in video games runs on real life electricity
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@Regedegenerate · 10 months ago
As an electrician, I thought, “This could never happen because of voltage drop” then around the 15-minute mark, you actually explained it. Subscribed instantly. You’re spot on, man no one does it like you.
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@mrnnnick · 10 months ago
Red dead took 8 years to make, was released in 2018, and is still a modern day masterpiece with more detail then most new games. Imagine how good GTA VI will be.
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@williamyqb · 1 year ago
I actually worked at the development studio behind RDR2, and it’s amazing to see players noticing these kinds of details. We spent countless hours researching and building the world to make it feel authentic, even down to things most players might never notice. That house with the cut power line and the candles is exactly the type of small touch we cared about. Really glad you pointed it out, it makes all the effort worth it!
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@timedragon1 · 1 year ago
The mixed lighting in Saint Dennis was definitely the most impressive part of this video for me. That's actually an insane level of attention to detail.
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@TheSandySasquach · 1 year ago
Environment artist in the industry here! While I don't work at Rockstar, I can probably touch on the workflow artists go through and why they are so incredibly detailed and realistic. It was probably a single environment artist's job for a month straight - 8 hours a day - 5 days a week - to do nothing but add lighting models throughout the game. They were likely allowed to take full ownership of the task, and when you're an artist and you are given full ownership and freedom of a task like this, its just FUN to do research and figure out exactly how this stuff used to work. Its a history lesson, but it also makes crafting your environment art props that much more fun.
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@DressShirtDaryl · 7 months ago
<a href="https://www.youtube.com/watch?v=mTtMCoJrGxk&t=636">10:36</a> not sure if anyone has pointed this out yet, but that train tack also ends right there in Chapters 1-6 of the main story as Arthur in 1899. When you play as John in the epilogue (1907) it's extended.
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@bigben0316 · 1 year ago
Rockstar: "No one will notice."<br><br>Any Austin: "I noticed something..."
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@bugbrainededits · 1 year ago (edited)
you say "they didn't have to do this, nobody would have noticed" but this video is proof that people would have noticed. and I love that.
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@NoNameNerd_ · 1 year ago
I love how every time Austin reads the scripted part of the sponsors it feels like he's literally reading it for the first time
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