Let me explain why Battlefield 6 FEELS bad to play + Season 4 Impressions
83K views · Jul 24, 2026 · Gaming
Comments · 2.1K
@Swaguley · 2 months ago · pinned
Some people call me the Blame Truth of Battlefield because all I do is complain. <br><br>Thank you for the compliment :)
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@Phoecian · 2 months ago
I said at launch that this game "feels like a Chinese knockoff of Battlefield." I still stand by that to this day.
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@AlanK15 · 2 months ago
Unfortunately, any argument against fast, CoD-like gunplay gets dismissed by the community. They'll just call you a "battle dad" and say you're too old to handle fast gameplay.<br><br>I CAN HANDLE FAST GAMEPLAY. I JUST DON'T WANT TO.<br><br>If I wanted that, I'd just play Call of Duty. Battlefield is supposed to be a balance between an arcade shooter and a milsim. Like an action movie, it's not realistic, but it feels believable.
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@dhblacklight99 · 2 months ago
3d spotting is way to egregious. One person spotted you and the whole team plus 4 choppers and 7 tanks shoot at you all at once
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@BelardinelliRV · 2 months ago
i take a look at the HUD, flying bullets, hitmarkers and movements and it's genuinely exactly like a copy of other recent shooters. usually you can tell at first glance if it's a battlefield game or not.. here i'm not sure whether it's some new Battle Royal, Delta Force, big CoD update or a completely new title. I dont understand how people can deny this. But the fact is that the old battlefield players are simply just not the target audience anymore and that's fine.. we all knew what was going to happen with phrases like 'taking the next step' or 'major milestone in the Battlefield series', battlefield is not special in this regard.. the constant urge to expand the customer base while forgetting about what you have and are right now, is in almost every aspect of modern society.
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@ThalisBrow · 2 months ago (edited)
BF6 is just modern COD with vehicles, I would never play this game if the other games had players.
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@mavseveneightnine7379 · 2 months ago
Biggest issue with the gameplay atm is inconsistency, infantry ice skate on cement while vehicles are heavy and can't climb a hill, explosive weapons murder infantry except when they randomly don't, hit reg is fine in one server then completely broken on a different server, flares work then don't, lock ons work until you step on a tiny rock then it resets randomly if you don't get launched into space etc etc etc
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@SebaCoyoteBurgos · 2 months ago
The argument about the animations is on point. BF6 feels weightless, in Bf3 and 4 you feel the weight of every move
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@thepuncakian2024 · 2 months ago (edited)
To add, a small thing I liked in bf4 and bf1 was that when you started sprinting, your gun didn't immediately come down. There was a split second where you were starting to move faster but your gun was still out in front of you, almost like a little wind up. It was more noticeable on some guns than others, like on SVD-12 it was very noticeable. I think little things like that really help with that feeling of weight and momentum.
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@kubagola5550 · 2 months ago
Finally someone speaking with my voice. Totally at point.<br>PS: In BFBC2, BF3 and BF4 devs exactly knew what they want to achieve with their fps game. In BF6 they do NOT. They want BF6 to be Battlefield, CoD, Fortnite, APEX at once ...
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@4TheWinQuinn · 2 months ago
“The quality dropped off a cliff after BF5” <br><br><br><br><br><br>That’s because all the REAL Dice developers left and made Arc Raiders where the animations, weighty feel, wind-up and momentum are absolutely AMAZING.
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@Open-Fuse · 2 months ago
By the way, game dev here, and you're right about the collisions. It's even worse because complex collisions are less performant. So the game performs worse and feels worse so the devs could save time on making proper collision meshes that don't jerk your character around. On launch characters were getting launched in the sky by sharp collisions on the terrain and it still happens at times, even to vehicles. It's laziness.
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