D&D Levels Explained
240K views · Jun 12, 2026 · People & Blogs
Comments · 352
@Billaxle · 3 months ago
"Can we Survive?"<br>"How can we Win?"<br>"What does winning Cost?"<br>"What do we stand for?"
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@TotalTechTips1 · 3 months ago
Levels 1- 4 = Local Heroes<br>Levels 5 -10 = Heroes of the Realm<br>Levels 11 -16 = Masters of the Realm<br>Levels 17 = 20 = Masters of the World
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@josephtaylor3857 · 3 months ago
"Its like living in Australia" THAT IS GOLD.😄
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@jamesrizza2640 · 3 months ago
A Tavern Keepers Perspective; 1–4 = You have to pay for your drinks.<br>5–9 = One free ale.<br>10–14 = Your own reserved table.<br>15–19 = The tavern is named after you.<br>20 = Every tavern claims you drank there.
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@SootheSayerSeth · 3 months ago
The realization how quickly it stops being "how do we win", great video.
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@lordgino2006 · 3 months ago
1-4=you're a nobody<br>5-9= you're a local village hero<br>10-14= you're a big city hero<br>15-19= you're a hero of the realm<br>20= you're a living legend<br><br>This is how I would see it
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@a-blivvy-yus · 3 months ago
Step 1: Establish a reputation for being chaotic with a streak of sadism in your D&D group.<br>Step 2: Tell your party "I'm running a short story. Each of you will be playing as a divine champion, ordained by one of your realm's gods. once you've put together a level 14 character, with very generous stat blocks, I'll also be giving you a handful of thematica and useful magical equipment.<br>Step 3: Listen as the party go "if you're giving us this much power, what are we going to fight? An army of tarrasques?" and smile politely while replying "you'll see."<br>Step 4: The party get transported to another realm, and find that nothing seems to be even remotely as dangerous as the various creatures they're used to seeing in their own realm. Town guards are basically equivalent to a level 1 or 2 player, where a similar role in their own world would require a character equivalent to level 5. If they use even simple spells, everyone freaks out over their displays of insane destructive power.<br>Step 5: The BBEG is "Archmage Darius, the most powerful spellcaster in living memory" - when the players finally face off against him, he turns out to be a level 3 eldritch knight.
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@rogerdickerson6390 · 2 months ago
Horror movie - Action movie - Superhero movie - Mythology
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@kamikaze9699 · 3 months ago (edited)
Evil 1-4: Expendable Footpad Fodder<br>Evil 5-10: Goon Specialists<br>Evil 11-16: The Big Bads<br>Evil 17-20: Deicidal Demigods
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@RaphaëlDelFavero-n2n · 3 months ago
I feel like balance is overrated. Avoiding danger is a player skill. What you shouldn't do as a DM is force your PCs into a deadly encounter without giving them an opportunity to avoid it.<br>Plenty of RPGs out there don't care about balance, give you no tool to design balanced encounters, and are still awesome games.
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@janszafarczyk9986 · 2 months ago
I always thought about who would give you quest <br>1-3 village came together to pay you<br>4-6 local government <br>6-10 lords and barons <br>11-16 king himself <br>17-20 gods <br>With some overlap of course
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@UpstageBeast · 2 months ago
Here's how you can feel like a God at every tier: <br>01-04 : Moon Druid <br>05-10 : Sorcerer or Paladin <br>11-20 : Wizard | Mizmage
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