There are 6 types of Dungeon Masters. Which are you?
286K views · Jul 15, 2026 · Entertainment
Comments · 1.9K
@RileyJSilverman · 2 months ago
Hey thanks so much for sharing my article! I loved your tweaks and additions and I think I’d also definitely have phrased some of it differently today than I did 4 years ago. But this was a nice surprise to be alerted to as I finished my day of running D&D at a summer camp!
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@Obstreperous_Octopus · 2 months ago
<a href="https://www.youtube.com/watch?v=dBK9RuY77Lc&t=809">13:29</a> "One thing taxi drivers have to watch out for is..." (to the right of the video is a Game Grumps recommendation titled "Get in loser, we're hitting pedestrians".) Well, yeah, that too.
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@JoULove · 2 months ago
I'm the "slowly by osmosis passively absorb the rules by watching actual play and DM guide videos on YouTube, then one day be like hmm maybe I can actually play the game" type
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@robertjenkins417 · 2 months ago
<a href="https://www.youtube.com/watch?v=dBK9RuY77Lc&t=670">11:10</a> in my acting class, we used a tool called a GOTE sheet we had to fill out for each scene. So we had to determine our character's Goals in a scene, the Obstacles they are facing, the Tactics they plan to use, and what their Expectations were for the scene. That can totally be useful for D&D as well.
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@notoriusbookworm48 · 2 months ago
I feel this so hard. I tried to write this whole setting type thing, started running it, and realized voicing/playing NPCs was actually one of my worst skills 💀
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@brycevo · 2 months ago (edited)
After co-DMing with my best friend, we have come to realize that I am a Rollercoaster/ Theme Park DM. Yes I railroad, but the story is moving so quickly between awesome player moments and epic story beats that my players wind up stepping out of a session like they just went on the Velocicoaster. And there are more immersive open areas where the party can be creative and have multiple paths ahead that lead to more rides that inevitably lead to more immersive open areas
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@lukelanyon-hogg · 2 months ago
As a novelist (or story teller as I prefer) one of the first hard lessons I learned was: don't create solutions, create problems and let the players solve them. In my current game the players have come up with about 3 valid ways of defeating the reactivated God killing weapon that is currently slowing tearing their world appart.
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@durtyjohn9339 · 2 months ago
One bit of immersion i like to do as a dm is call everyone by their character names, i feel like it helps my players fall into their characters
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@larsgottlieb · 2 months ago
Cyan / Magenta / Yellow makeup for the printer is SUCH a power move!
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@nathandudley4537 · 2 months ago (edited)
One of my favorite immersion moments as a DM was I bought a bag of small cheap charms and six bracelets.. at the end of the session we'd talk about our favorite moment and then I'd look through the bag for something that fit with what happened... they players all got to keep the charm bracelets and would always remember to bring them.
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@Cocoecake · 2 months ago
<a href="https://www.youtube.com/watch?v=dBK9RuY77Lc&t=108">1:48</a> the fact Pointyhat needs their emotional support human familiar for the photoshoot-
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@ninjaconor86 · 2 months ago
Speaking of The Novelist, and players making unexpected choices, it reminds me of a game I ran where my players had to get a particular artefact that was held by a reclusive baron in his private collection. He never let people into his house except for one one day a year when he held a private banquet for all the movers and shakers in society. The idea was that the party would go undercover, infiltrate the banquet, and do a heist. I had a whole folder of notes prepared: maps, dinner menus, a list of other party guests, each with their own missions, schedules, and motivations.<br><br>We sit down to play the adventure. The players arrive in town. They do a bit of investigation and find out about the artefact, the party, etc. Their response? "Why don't we just buy a rare artefact of our own and offer it to the baron as a trade?" And so instead of the planned party heist we had three hours of completely improvised antique shopping, having to come up with artefacts, shopkeepers, and dramatic plot twists completely on the fly. And somehow it still ended with them bursting into the baron's manor, all guns blazing, snatching the artefact and making a run for it. It was utter chaos but 10 years later is still probably my favourite session I've ever run.
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