A Story Analysis of Outer Wilds
322K views · May 27, 2024 · Gaming
Comments · 535
@CookieSaIad · 9 months ago
One eye to send a signal<br>Two eyes to hide it<br>Three eyes to find it<br>Four eyes to meet it<br><br>What a clever game
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@shar00n_123 · 2 years ago (edited)
At <a href="https://www.youtube.com/watch?v=gxdfBReaGLI&t=1320">22:00</a> in the video he shows the supernova. Nice editing.
399
@JackVice · 2 years ago
The first time I played it was the night I discovered my dog was dying, and I played it to stay awake with him until the vet opened. After chewy died, I found the “end of the game” (I refuse to spoil anything) and I haven’t been touched by a piece of art like that before or since. It had a sense of optimism to what came next and was a lesson about mortality that I won’t forget.
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@ingloriousbaxter · 2 years ago
A small detail you missed - the prisoner wanted to unblock the eye because the vision of the destruction of the universe briefly showed a flower growing out of the skull. <br>He understood it to mean that a new universe would be born. <br>When you find the prisoner’s burned house you see his painting showing the flower with galaxies growing on it
46
@EricGranata · 2 years ago
My kids keep asking me to spoil this game for them. I can’t. I won’t.
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@LeChaosRampant · 1 year ago (edited)
Across old bark<br>The quiet shade<br>It's always dark<br>In the ancient glade
25
@dannylark3855 · 2 years ago
Something fascinating about the ending that stuck out to me is that the music that played during the Big Bang has the same melody that the Outer Wilds Ventures and Friends played at the campfire. While the post-credit scene does confirm that the gang had some physical influence on the new universe, this brings up an interest regarding the Quantum Frequency that the signal scope picks up when pointing at quantum shards and the quantum moon; the frequency plays a chorus-like tone that changes its pitch now and again, so taking the post-credit scene and the Big Bang melody, this leads me to infer that the Quantum Frequency is actually evidence of music from the last universe. Who knows, maybe the people from the last one had the exact same experience as us and they, too, decided to sing in the last moments of their existence, leaving this frequency as their remnants. It's also sweet to think that our song might play in the new universe in quantum objects, being a representation of how three different species came together in their united curiosity and acceptance of the end.
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@randaru1527 · 1 year ago
>No upgrades of any kind<br>>Look inside<br>>Meditation upgrade
8
@emilianocastillejos1330 · 2 years ago
Outer wilds is a game I will forever remember, not many other games have given me such satisfaction when solving puzzles, its such a good blend between cozy and fear of the unknown. Glad its gotten a lot more recognition over the past few years and that you’re covering it now
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@ytho6627 · 2 years ago
Time to re-live the joy of descovery vicariously again.
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@mycall628 · 2 years ago
I've always thought that 22 minutes was the loop time because thats as much time as the Nomai could squeeze out of a supernova. Their writings talk about how the amount of energy required for larger and larger time differences increases at a disgustingly high exponential rate. And the most energy they could ever possibly generate was from a supernova. They calculated that even with the astronomical amount of energy generated by a supernova, the most time that would buy them was a measly 22 minutes. Banger video as always, brother.
239
@FredXtechno · 2 years ago (edited)
One genius aspect of Outer Wilds is that the puzzles don't need items or level ups or dialogs to be unlocked : you can do everything first time, as long as you know. Usually game devs don't do that because it's too obvious and there is no challenge, but Outer Wilds managed to do puzzles that you can solve without item/dialog unlock but that you mostly don't solve at first because they test your knowledge.<br>And when you understand, you excaim "it was obvious ! It was under my nose from the start !".<br>This game is lightning in a bottle.<br><br>(sorry if I'm not clear english is not my first language)<br><br>@Gingy I'm not sure you "fly right through" the quantic moon, it's just the atmosphere make you lose visual contact for a second so the moon just change position (I think).
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