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Professional Game Dev reviewing YOUR games!

24K views · Feb 27, 2026 · Gaming

Comments · 80

  • @InboundShovel · 7 months ago · pinned

    Learn for free on Brilliant for a full 30 days: <a href="https://brilliant.org/InboundShovel/">https://brilliant.org/InboundShovel/</a> . You’ll also get 20% off an annual Premium subscription.

    9

  • @RKIOrbMage · 7 months ago (edited)

    Little pen dev here. The game is really hard, but it‘s satisfying to see you go from failing over and over to shmooving through levels. Your feedback is very valid and will be implemented, eventually.<br>We worked a little bit on the game after the jam but it‘s a bit in a limbo state right now. Looking towards to cooking on it some more with my teammate tofu.<br>Great games everyone!

    122

  • @asc8048 · 1 month ago (edited)

    This is a cool idea, you should just do this with a couple small games every so often. Great series idea that you could use as research into little ideas and mechanics other people use for some inspiration on your own games

    3

  • @BrettMillerCGDA · 6 months ago

    For the Ink game.. make an adventure game out of this. Pen tries to save the pad of paper from the shredder.. the platform game that&apos;s currently made becomes a mini-game part of the adventure.

    19

  • @tofu2go727 · 7 months ago

    Y&apos;know... That pen.. for some reason, i&apos;m starting to believe that it... can

    45

  • @ZeroSignalZen · 7 months ago

    I liked this format. Hope you do more.

    13

  • @AyMisPantalones · 7 months ago

    <a href="https://www.youtube.com/watch?v=efmEWfIs8f0&amp;t=1367">22:47</a> For Witch Way, I think a nice thing to do for the card hover effect would be to maybe just pull the edge of the card up. This would be a fun suggestive animation that doesn&apos;t take too long to animate, making it feel just a little snappier.

    12

  • @octo_dev-m2j · 7 months ago

    Yo it’s me the shortcutter guy<br> the hardest part of making the game is playtesting, so it was super awesome to see it played. I’ve been trying to update the game consistently implementing most of the feedback I’ve gotten over time, but im still learning how to even make games lol. But yeah, im really happy this even happened, and all the other games were awesome as well.

    17

  • @otakuweeblord9057 · 2 weeks ago

    Shortcutter reminds me a lot of FancyPants Adventure

    1

  • @OkayProductionss · 7 months ago

    If Shovel had a superpower it would be the ability to give ten minutes worth of feedback by simply sensing the game before he plays it.

    17

  • @CaodebrigaGamer · 7 months ago

    Oh It was First time I seen The &quot;hype&quot; Button, I clicked immediately

    8

  • @soninhodev7851 · 7 months ago

    i really really liked ShortCutter, and i am glad its in here!<br>the funny thing is that straight platforming in the sonic games was also unwealdly, which the sideflip move was supposed to correct, but didn&apos;t do it well. I thing that OctoKid should add a &quot;walk slow&quot; button to the game (maybe reuse the stomp button, but when on the ground) and make &quot;slow&quot; movement be more similar to slow movement in mario games, so those sections would be better.

    11

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